11-20-2012, 01:06 AM
(This post was last modified: 11-20-2012, 01:08 AM by steven2612.)
Yes - i've read the spawning alogrithm of vanilla just today - but as i can see it is not so far away from what i've imaged. At the moment i am a little bit experimenting to see how the code works. with the original code in mcserver i did't see any mobs because they are spawning only after few minutes. And as i could see right now they are spawning infinite. So i wanted to see more mobs and add a limit first of all ..
Is anybody working on it - or should i go on with it ?
the assertion - yes it's wired - i've got it only after a few minutes of simulating the world - this means a lot of spawning/destroying mob entites. but this should not have any connection to the cbytebuffer code ?
Is anybody working on it - or should i go on with it ?
the assertion - yes it's wired - i've got it only after a few minutes of simulating the world - this means a lot of spawning/destroying mob entites. but this should not have any connection to the cbytebuffer code ?