11-25-2012, 06:55 AM
Might be best to fix those SetPos...() functions: if they see that the entity has no assigned world, then they shouldn't attempt to MoveToCorrectChunk().
How does it work with normal spawning? I'd have expected it to work similarly - create, set props, initialize.
How does it work with normal spawning? I'd have expected it to work similarly - create, set props, initialize.