Mobs spawning
#25
Might be best to fix those SetPos...() functions: if they see that the entity has no assigned world, then they shouldn't attempt to MoveToCorrectChunk().
How does it work with normal spawning? I'd have expected it to work similarly - create, set props, initialize.
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Messages In This Thread
Mobs spawning - by steven2612 - 11-19-2012, 11:56 AM
RE: Mobs spawning - by xoft - 11-19-2012, 04:33 PM
RE: Mobs spawning - by steven2612 - 11-19-2012, 11:40 PM
RE: Mobs spawning - by xoft - 11-20-2012, 12:38 AM
RE: Mobs spawning - by steven2612 - 11-20-2012, 01:06 AM
RE: Mobs spawning - by xoft - 11-20-2012, 01:23 AM
RE: Mobs spawning - by steven2612 - 11-20-2012, 01:26 AM
RE: Mobs spawning - by xoft - 11-20-2012, 02:31 AM
RE: Mobs spawning - by steven2612 - 11-20-2012, 11:20 AM
RE: Mobs spawning - by xoft - 11-20-2012, 07:15 PM
RE: Mobs spawning - by steven2612 - 11-20-2012, 08:24 PM
RE: Mobs spawning - by ThuGie - 11-20-2012, 08:59 PM
RE: Mobs spawning - by steven2612 - 11-20-2012, 09:02 PM
RE: Mobs spawning - by FakeTruth - 11-20-2012, 09:03 PM
RE: Mobs spawning - by steven2612 - 11-22-2012, 10:54 PM
RE: Mobs spawning - by xoft - 11-22-2012, 11:52 PM
RE: Mobs spawning - by steven2612 - 11-23-2012, 12:03 AM
RE: Mobs spawning - by xoft - 11-23-2012, 12:25 AM
RE: Mobs spawning - by steven2612 - 11-23-2012, 12:56 AM
RE: Mobs spawning - by steven2612 - 11-24-2012, 11:20 PM
RE: Mobs spawning - by xoft - 11-24-2012, 11:27 PM
RE: Mobs spawning - by FakeTruth - 11-25-2012, 12:00 AM
RE: Mobs spawning - by steven2612 - 11-24-2012, 11:41 PM
RE: Mobs spawning - by steven2612 - 11-25-2012, 12:47 AM
RE: Mobs spawning - by xoft - 11-25-2012, 06:55 AM
RE: Mobs spawning - by steven2612 - 11-25-2012, 08:26 AM
RE: Mobs spawning - by steven2612 - 11-25-2012, 01:49 PM
RE: Mobs spawning - by xoft - 11-25-2012, 06:46 PM
RE: Mobs spawning - by steven2612 - 11-25-2012, 10:45 PM
RE: Mobs spawning - by steven2612 - 12-02-2012, 09:54 AM



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