Rail placement mechanics
#7
You may want to set rails as transparent (in BlockID.cpp), so that grass doesn't turn to dirt underneath it (or does that happen in vanilla, too? Haven't noticed.
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Rail placement mechanics - by Luksor - 11-26-2012, 12:02 AM
RE: Rail placement mechanics - by NiLSPACE - 11-26-2012, 12:58 AM
RE: Rail placement mechanics - by Luksor - 11-26-2012, 02:02 AM
RE: Rail placement mechanics - by xcb567 - 11-26-2012, 02:36 AM
RE: Rail placement mechanics - by NiLSPACE - 11-26-2012, 02:52 AM
RE: Rail placement mechanics - by xoft - 11-26-2012, 02:36 AM
RE: Rail placement mechanics - by xoft - 11-26-2012, 06:05 AM
RE: Rail placement mechanics - by NiLSPACE - 11-26-2012, 06:11 AM
RE: Rail placement mechanics - by xoft - 11-26-2012, 06:18 AM
RE: Rail placement mechanics - by NiLSPACE - 11-26-2012, 06:24 AM
RE: Rail placement mechanics - by xoft - 11-26-2012, 06:30 AM
RE: Rail placement mechanics - by NiLSPACE - 11-26-2012, 06:32 AM
RE: Rail placement mechanics - by xoft - 11-26-2012, 06:44 AM
RE: Rail placement mechanics - by NiLSPACE - 11-26-2012, 06:50 AM
RE: Rail placement mechanics - by NiLSPACE - 11-27-2012, 12:16 AM



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