11-26-2012, 06:05 AM
You may want to set rails as transparent (in BlockID.cpp), so that grass doesn't turn to dirt underneath it (or does that happen in vanilla, too? Haven't noticed.
Rail placement mechanics
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Messages In This Thread |
Rail placement mechanics - by Luksor - 11-26-2012, 12:02 AM
RE: Rail placement mechanics - by NiLSPACE - 11-26-2012, 12:58 AM
RE: Rail placement mechanics - by Luksor - 11-26-2012, 02:02 AM
RE: Rail placement mechanics - by xcb567 - 11-26-2012, 02:36 AM
RE: Rail placement mechanics - by NiLSPACE - 11-26-2012, 02:52 AM
RE: Rail placement mechanics - by xoft - 11-26-2012, 02:36 AM
RE: Rail placement mechanics - by xoft - 11-26-2012, 06:05 AM
RE: Rail placement mechanics - by NiLSPACE - 11-26-2012, 06:11 AM
RE: Rail placement mechanics - by xoft - 11-26-2012, 06:18 AM
RE: Rail placement mechanics - by NiLSPACE - 11-26-2012, 06:24 AM
RE: Rail placement mechanics - by xoft - 11-26-2012, 06:30 AM
RE: Rail placement mechanics - by NiLSPACE - 11-26-2012, 06:32 AM
RE: Rail placement mechanics - by xoft - 11-26-2012, 06:44 AM
RE: Rail placement mechanics - by NiLSPACE - 11-26-2012, 06:50 AM
RE: Rail placement mechanics - by NiLSPACE - 11-27-2012, 12:16 AM
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