11-23-2013, 07:19 AM
FakeTruth, even with the best optimizations there are situations that you won't handle well. Even the vanilla client has troubles with some things. I remember when I was toying with the terrain generator, that I accidentally generated terrain that had too many block faces exposed to air - think "20% stone to 80% air dithering". The client would halt and finally, after half an hour, crash.
Your optimization could be broken in the same way - an alternating pattern of cobble, mossy cobble and air.
I'm not saying that it's normal, I'm just saying that there are cases that you won't be able to handle well. The question is, is anyone gonna get into such a situation? And if so, is there a better solution?
Your optimization could be broken in the same way - an alternating pattern of cobble, mossy cobble and air.
I'm not saying that it's normal, I'm just saying that there are cases that you won't be able to handle well. The question is, is anyone gonna get into such a situation? And if so, is there a better solution?