03-09-2011, 08:42 AM
yeh I run Gentoo 64 myself and I get a weird seg fault whenever a monster kills a player but only if a reference of the monster is passed to the player when it happens. If, lets say, the monster kills the player and a reference to the player is passed to the player then the server is fine (its just that then the player is notified that he is killed by himself).
When I have some time and Im feeling a bit masochistic I might connect a debugger and try to figure out why.
Point being yeh for some reason *nix 64 has some problem with our code.
When I have some time and Im feeling a bit masochistic I might connect a debugger and try to figure out why.
Point being yeh for some reason *nix 64 has some problem with our code.