Loops
#2
Instead of creating a loop, which blocks all server logic, check per tick or better yet use the on player moved function
Reply
Thanks given by: NiLSPACE


Messages In This Thread
Loops - by NiLSPACE - 02-18-2013, 04:54 AM
RE: Loops - by FakeTruth - 02-18-2013, 06:44 AM
RE: Loops - by NiLSPACE - 02-18-2013, 06:50 AM
RE: Loops - by FakeTruth - 02-18-2013, 07:06 AM
RE: Loops - by xoft - 02-18-2013, 08:20 AM



Users browsing this thread: 3 Guest(s)