OnUpdatingSign and OnUpdatedSign
#8
Hmm, then the ToLua is generating wrong lua glue code. True, it cannot know that those 4 parameters are out-only.
Until we fix that, pass in 4 more empty strings:
Code:
local Line1, Line2, Line3, Line4 = World:GetSignLines(BlockX, BlockY, BlockZ, "", "", "", "");
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Messages In This Thread
OnUpdatingSign and OnUpdatedSign - by NiLSPACE - 03-04-2013, 01:25 AM
RE: OnUpdatingSign and OnUpdatedSign - by xoft - 03-04-2013, 01:37 AM
RE: OnUpdatingSign and OnUpdatedSign - by xoft - 03-04-2013, 02:03 AM
RE: OnUpdatingSign and OnUpdatedSign - by xoft - 03-04-2013, 02:51 AM
RE: OnUpdatingSign and OnUpdatedSign - by xoft - 03-04-2013, 03:31 AM
RE: OnUpdatingSign and OnUpdatedSign - by xoft - 03-04-2013, 05:08 AM



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