Brainstorming: Physics and Packet Handling for Entities
#2
Sounds reasonable.

My only concern (so typical of me): will it be configurable? I think for large servers it'd be advantageous if they could refrain from sending too much data when they're overloaded, so perhaps make the velocity packet spamming "once in N ticks", where N is a server property that can be set through the INI and perhaps even programmatically (by plugins).
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RE: Brainstorming: Physics and Packet Handling for Entities - by xoft - 03-19-2013, 05:20 PM



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