Brainstorming: Physics and Packet Handling for Entities
#7
Cool, I am implementing the function. I thought of changing the name to:

Code:
virtual void FlushToClients(const cClientHandle * a_Exclude = NULL);

It's a more meaningful name. It actually represents what the function will be doing.
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RE: Brainstorming: Physics and Packet Handling for Entities - by keyboard - 03-21-2013, 02:27 PM



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