Brainstorming: Physics and Packet Handling for Entities
#14
I came to the very same conclusion and started refactoring everything into the cEntity class. But I underestimated the changes needed for this and bugs in other areas have soon overflown my patience, so I stashed that refactoring for later and never actually came back.

I think it's a good idea, just be careful with it, remember that there are a few entities that are not to be physics-emulated - the players, and entities riding other entities.
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RE: Brainstorming: Physics and Packet Handling for Entities - by xoft - 03-25-2013, 06:18 PM



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