interesting, I am seeing the same jump after a while with just the relative move and no velocity...
I found the issue: it was a combination of bad flooring of integers in both the relative move and the teleport packet and the order that the packets were sent to the client. I fixed both, and now the little piggy mob in the client is walking in synch with the server. Now moving on to the physics department...
I found the issue: it was a combination of bad flooring of integers in both the relative move and the teleport packet and the order that the packets were sent to the client. I fixed both, and now the little piggy mob in the client is walking in synch with the server. Now moving on to the physics department...