Brainstorming: Physics and Packet Handling for Entities
#24
interesting, I am seeing the same jump after a while with just the relative move and no velocity...

I found the issue: it was a combination of bad flooring of integers in both the relative move and the teleport packet and the order that the packets were sent to the client. I fixed both, and now the little piggy mob in the client is walking in synch with the serverBig Grin. Now moving on to the physics department...
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RE: Brainstorming: Physics and Packet Handling for Entities - by keyboard - 04-07-2013, 04:10 PM



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