Brainstorming: Physics and Packet Handling for Entities
#26
So, I am working on the physics function, and I am thinking of having the gravity constant as a value in the cWorld class that can be tweaked in the world.ini. This way we can have worlds with different gravity values. What do you guys think?
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RE: Brainstorming: Physics and Packet Handling for Entities - by keyboard - 04-10-2013, 03:52 PM



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