Brainstorming: Physics and Packet Handling for Entities
#36
I see what you mean about block collisions. I found a bug with blocks that are not solid. The collision is detected as if the block was solid. So, I should probably fix that before going to entity on entity physics.

For entity to entity physics, I was thinking elastic physics (we might have to introduce the concept of mass). What do you all think?
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RE: Brainstorming: Physics and Packet Handling for Entities - by keyboard - 04-23-2013, 02:36 PM



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