Brainstorming: Physics and Packet Handling for Entities
#39
I added mass. However, I am not using it yet. It will be used for entity on entity collision. I am now writing bounding-volume collision with blocks. I'll add some dimensions for entities like width, height, and length.
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RE: Brainstorming: Physics and Packet Handling for Entities - by keyboard - 04-29-2013, 04:58 AM



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