04-14-2013, 06:51 AM
Yeah, you should give the same value that you give to SetRotation to SetHeadYaw since they should match when you want to look at a position.
What xoft says could also be a reason because during the player entity tick, the current player is excluded from getting the positions/rotation/speed packets.
What xoft says could also be a reason because during the player entity tick, the current player is excluded from getting the positions/rotation/speed packets.