04-14-2013, 04:35 PM
Right now the entity gets properly destroyed, but is not saved to a file (WSSAnvil is still missing most of the entity saving and loading code, only pickups have been done).
However, the first caveat is extremely important for you here - an entity should practically freeze when it's on a chunk that's on the edge of loaded chunks, otherwise it might get lost. I believe vanilla behaves the same - the further away, the less the entities move, until they stop at all.
However, the first caveat is extremely important for you here - an entity should practically freeze when it's on a chunk that's on the edge of loaded chunks, otherwise it might get lost. I believe vanilla behaves the same - the further away, the less the entities move, until they stop at all.