Thanks, but the church with garden is too big to look good. We have had a similar sized structure in the Desert Flat Roofs villages, but that usually looks really awkward. It only really looks good when the world is almost as flat as a superflat world.
It seems that the server doesn't have proper meta-rotations implemented for the mushroom blocks.
(10-09-2015, 05:44 AM)NiLSPACE Wrote: [ -> ]Thanks, but the church with garden is too big to look good. We have had a similar sized structure in the Desert Flat Roofs villages, but that usually looks really awkward. It only really looks good when the world is almost as flat as a superflat world.
thats right...
Maybe it should be improved the village-spawner sometimes, that it generated villages only in bigger plains, or it cuts some hills in the village areas...
In that case its possible to use bigger buildings too...
in MC vanilla, villages generated only in very big flat areas:
http://minecraft.gamepedia.com/Village#Generation
btw, some gardens in these standart villages have no underground, wenn it spawn on a cliff
http://img5.fotos-hochladen.net/uploads/...1wafmt.png
still i'm impressed about the result, good job guys, keep it up

There are now igloos in Snapshot 15w43a. Turns out my and your build weren't for nothing after all ^^
The Gallery server's OS crashed hard yesterday, it seems the RasPi had a serious hiccup, I had to reboot the whole thing in order to get it back online. Should be working properly now.
(10-28-2015, 07:21 PM)xoft Wrote: [ -> ]The Gallery server's OS crashed hard yesterday, it seems the RasPi had a serious hiccup, I had to reboot the whole thing in order to get it back online. Should be working properly now.
Hows the cpu usage on the raspberry pi?
I have bought raspberry pi 2 and it (sadly) never goes over 25%, uses only 1 core.
It's idling at about 2 % - there's no-one connected.
The CPU usage depends on what the server is doing. Generating chunks for a single world only runs in a single thread, so it won't use more than 1 core. However, saving and loading the chunks, or ticking the world each run in their separate threads, so those should be parallelized pretty well.
Ah here was already discussion about the
chunk generator.
Okay that's why it's so slow.
I believe the server is online again.