Perhaps, but I haven't recompiled yet.
Probably. Especially given you seem to be using a super flat world which is especially good for sparsing.
The server is down for upgrades, sorry folks.
Upgraded the server to fix the "cPlayer entity lost" issue (#953).
Upgraded to hopefully banish the dreaded "BadCast exception" problem when logging in (#889).
So have my chunky sparsy changes improved RAM consumption?
Somewhat, I guess. I don't have any rigorous measurements though.
The server has crashed, I'm compiling a new version.