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Did you notice reduced performance? I hope notTongue
Edit: Oh, didn't notice I asked this before. The way posts stack is kinda annoying.
With the exception of Skeletons, all 1x2x1 mobs are currently awesome.
Frozen zombies seem to have the ability to remotely inflict damage. Daylight seems to encourage frozen zombies.
Maybe it's something in the zombie's code that lights him on fire? If that's the case then skeletons should have it as well.
Do you think this is because of the new pathfinding? Wink
PossiblyTongue
The zombies are freezing in the "attack" state, this causes them to inflict damage and not move. I'm checking it out.
Lol, can you explain how'd they get up there?
They were on the crops at first, then I tried to create the glowstone walls around them using //walls from WorldEdit, but I accidentally used //set. When I reverted the command 3 (I killed one of them) of them were stuck up there. They don't move at all even if I punch them.
Do mobs fly if their m_destination is set in the air? If not, I don't think it's a pathfinder bug. could you try to reproduce it in the master branch?

: Correction, now that I know how the AI works, issue 3 is purely a pathfinder issue. I will later make it return the nearest path found if the actual path isn't found.
Wohoo, fixed zombie daylight behavior.
:
1. Are the freezes you talk about only happen during daylight when the zombie is shadowed?
2. What's your impression of the performance? I honestly don't see any changes.

Managed to reproduce your villager thing, it's an issue with my AI update. Not sure what it is.
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