We should really find or create a bot to simulate multiple players. That way we can also get a clear picture of how the server works under heavy load.
I think pycraft is a good tool for your idea. I tested it by connecting around 300 clients to the server, with the help of threading. It's also possible to send chat messages and commands to the server.
Just saying to , any ram usage you can get via htop (or the underlying /proc file system) it is not quite right, because you can hardly measure the optimizations the system does for you.
And another question, does the cpu usage mean 100% = 1 core totally busy or does 100% mean all Cores (if so, how many?) are busy?
(12-10-2016, 05:27 AM)Cl1608Ho Wrote: [ -> ]Just saying to , any ram usage you can get via htop (or the underlying /proc file system) it is not quite right, because you can hardly measure the optimizations the system does for you.
And another question, does the cpu usage mean 100% = 1 core totally busy or does 100% mean all Cores (if so, how many?) are busy?
Yeah ill do a better benchmark later but you can still see a major difference between Cuberite and craftbukkit.
The cpu usage is the total of all 4 cores