And a happy new year to all.
Short-term plans for 2021:
* Refactoring cChunkData to prepare for storing BlockState and reduce memory usage
* Merge 12xx12's PRs
* Fix blocks popping off when placed (refactor block handlers, merge changyongguo's PR)
* Apply 1.13+ diffs all the way to 1.16.4
* Merge bounding box tracer physics PR
* Fix clienthandle's breaking progress and fastbreak checks, which should be based off clock time instead of ticks
Medium-term plans/goals:
* Entity AI: merge peterbell's behaviour trees PR
* Entity physics: try to figure out a system that encompasses entity, player, minecart, boat and arrow physics, presumably building on the bounding box tracer
* Attempt to unify different protocols' WriteEntityMetadata to avoid code duplication
* Replace all BLOCKTYPE & NIBBLETYPE with BlockState (oh no)
* Investigate speeding up MobCensus; it does a lot of work per tick including dynamic allocations, which should be avoided
Long-term:
* Thread pool computations for chunk lighting, generation, serialisation, even pathfinding
* Revive the serverTick branch; do the parsing of incoming protocol data on the network thread, and only queue update actions to the world thread
The forum has been updated to MyBB 1.8.24.
Merry Christmas everyone!
Heh, was going through some old external drive before I format it, and found this screenshot, from the time when we were developing the fire simulator

Throwback to 2011.
![[Image: firesim.png]](http://xoft.cz/img/mcs/firesim.png)
The good old days when I still had time to spare to play Minecraft
