01-01-2021, 03:42 AM
And a happy new year to all.
Random Chitchat 2020-2024
|
01-01-2021, 03:42 AM
And a happy new year to all.
01-01-2021, 04:15 AM
Happy new year!
01-01-2021, 06:38 AM
Happy new year!
01-11-2021, 10:32 AM
Short-term plans for 2021:
* Refactoring cChunkData to prepare for storing BlockState and reduce memory usage * Merge 12xx12's PRs * Fix blocks popping off when placed (refactor block handlers, merge changyongguo's PR) * Apply 1.13+ diffs all the way to 1.16.4 * Merge bounding box tracer physics PR * Fix clienthandle's breaking progress and fastbreak checks, which should be based off clock time instead of ticks Medium-term plans/goals: * Entity AI: merge peterbell's behaviour trees PR * Entity physics: try to figure out a system that encompasses entity, player, minecart, boat and arrow physics, presumably building on the bounding box tracer * Attempt to unify different protocols' WriteEntityMetadata to avoid code duplication * Replace all BLOCKTYPE & NIBBLETYPE with BlockState (oh no) * Investigate speeding up MobCensus; it does a lot of work per tick including dynamic allocations, which should be avoided Long-term: * Thread pool computations for chunk lighting, generation, serialisation, even pathfinding * Revive the serverTick branch; do the parsing of incoming protocol data on the network thread, and only queue update actions to the world thread
Merry Christmas everyone!
12-26-2021, 12:06 AM
Merry Christmas!
12-26-2021, 09:28 AM
Merry christmas!
01-21-2022, 11:57 PM
Heh, was going through some old external drive before I format it, and found this screenshot, from the time when we were developing the fire simulator Throwback to 2011.
01-22-2022, 12:17 AM
The good old days when I still had time to spare to play Minecraft
|
« Next Oldest | Next Newest »
|