Releasing a plugin for a Server version not available is somewhat weird!
greets,
Tybor
(02-22-2011, 03:02 AM)Tybor Wrote: [ -> ]Releasing a plugin for a Server version not available is somewhat weird!

greets,
Tybor
Its because were awesome

expect it soon, sorry for the inconvenience.
Edit: just so you know, the reasons behind this are
for this core; its because there's now a better way to make cmds, which is made available beforehand so plugin builders can already see how it works.
for my plugin; the reason u need 173 is that 172 has a little bug with vector3d, that didnt really surface untill i made said plugin.
(02-22-2011, 03:02 AM)Tybor Wrote: [ -> ]Releasing a plugin for a Server version not available is somewhat weird!

greets,
Tybor
Some people that made mods for Hey0 did it. They got their hands on dev versions :O
I can hand out dev versions of MCServer over skype/msn/email to some people that need it, but not in public due to a guaranteed influx of "wtf server crash" and "hey this don't work!" comments

Besides I was just trying to fill this forum a bit, haha
Updated this to the version that came with r176
(02-22-2011, 06:13 AM)FakeTruth Wrote: [ -> ] (02-22-2011, 03:02 AM)Tybor Wrote: [ -> ]Releasing a plugin for a Server version not available is somewhat weird!

greets,
Tybor
Some people that made mods for Hey0 did it. They got their hands on dev versions :O
I can hand out dev versions of MCServer over skype/msn/email to some people that need it, but not in public due to a guaranteed influx of "wtf server crash" and "hey this don't work!" comments
Besides I was just trying to fill this forum a bit, haha
i could use one i mess around alot, wouldnt mind i could make a bunch knowing what i have to work with, distroyed123@hotmai.com/gmail/yahoo
Updated to Core V6.
Now it has a whitelist with WebAdmin interface
![[Image: 76772WhiteList.png]](http://www.imagesfly.com/thumbs/76772WhiteList.png)
how do i download plugins i cant find the button on the page
Attached File(s)
.lua Core.lua (Size: 23.09 KB / Downloads: 102)
Core needs a /give command.
Code:
function HandleGiveCommand( Split, Player )
if #Split < 3 then
Player:SendMessage( cChatColor.Green .. "Usage: /give [PlayerName] [ItemID/Name] <Amount>" )
return true
end
local World = cRoot:Get():GetWorld()
local GivePlayer = World:GetPlayer( Split[2] )
if GivePlayer == nil then
Player:SendMessage( cChatColor.Green .. "Player " ..Split[2].. " not found." )
return true
end
ItemID = Split[3]
ItemMeta = 0
sPos = string.find(Split[3], ":")
if (sPos ~= nil) then
ItemID = tonumber(string.sub(Split[3], 1, sPos-1))
ItemMeta = tonumber(string.sub(Split[3], sPos+1))
else
ItemID = tonumber(Split[3])
end
if( ItemID == nil or not isValidItem( ItemID ) ) then
Player:SendMessage( cChatColor.Green .. "Item " ..Split[3].. " not found." )
return true
end
ItemAmount = 1
if( #Split >= 4 ) then
ItemAmount = tonumber(Split[4])
if( ItemAmount == nil or ItemAmount < 1 or ItemAmount > 512 ) then
Player:SendMessage( cChatColor.Red .. "Invalid Amount !" )
return true
end
end
local NewItem = cItem( ItemID, ItemAmount , ItemMeta)
if( GivePlayer:GetInventory():AddItem(NewItem) == true ) then
Player:SendMessage( cChatColor.Green .. "Gave item ("..ItemID..":"..ItemMeta..") to "..Split[2].."." )
LOG("Gave " .. GivePlayer:GetName() .. " " .. ItemAmount .. " times " .. ItemID )
else
Player:SendMessage( cChatColor.Red .. "Not enough space in inventory !" )
end
return true
end