10-23-2013, 06:33 AM
Yes, on its own it's not slow, but it causes lock convoys - each such call must lock an additional plugin's critical section. If the plugin is busy, with lots of hooks, this will become costly.
function FnOuter(ParamOuter) local VarOuter = 10; local FnInner = function(ParamInner) local VarInner = VarOuter + 1; -- It can read FnOuter's local variables VarOuter = VarOuter * 3; -- It can modify them local VarInner2 = ParamOuter + 1; -- It can even read FnOuter's parameters end SomeOtherFunction(FnInner); -- Perfeclt valid Lua code, SomeOtherFunction() can call FnInner however it wants end
(11-25-2013, 12:29 AM)STR_Warrior Wrote: [ -> ]Is the cPlugin::Call function able to parse functions as parameter?
(11-25-2013, 04:44 AM)FakeTruth Wrote: [ -> ]No, you can however pass a function name and a plugin instance, so the other plugin can call the function on your plugin.
------------------------------------------------ --Plugin 1 local Callback = [[ return type(500) ]] Plugin:Call("Example", Callback) ------------------------------------------------ --Plugin 2 function Example(Callback) local Function = loadstring(Callback) if Function then --If the string is loaded correctly then execute it. Otherwise it's a nil value. Test = Function() end print(Test) endnow Test should be equal to 'number'.
-- Plugin 1: function CallMe() ... end g_UseMe = 1; local SomeVar = 2; local Callback = [[ g_UseMe = 2; SomeVar = 3; CallMe(); ]] Plugin2:Call("Executor", Callback); -- The call has failed inside Plugin2, but that doesn't propagate here -- However, g_UseMe is still 1, SomeVar is still 2 and CallMe() hasn't been called. -- Plugin 2: function Executor(Callback) local Function = loadstring(Callback); Function(); -- will set Plugin2's globals g_UseMe to 2 and SomeVar to 3 and then fail with message "CallMe not defined" end;