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Hi!Wink
Yesterday I was working with funmaker on rail placement mechanics.
We managed to recreate a lot of behaviors from vanilla.

I committed the code in revision 1065.
Please tell us what you think, and if you find any bugs please post it hereTongue
trying it now Smile i'm pretty curious if it is better than the plugin Revolucas wroteTongue
Quote:https://forum.cuberite.org/showthread.php?tid=68
EDIT:
something to note:
it doesn't respond to the powered rails and detector rails
Powered Rails and Detector Rails aren't completely implemented yet. We'll be working on it.
Normal rail won't turn towards detector or powered rails:
[Image: Qyx0U.png]
Other than that, good job Smile
So you beat me to it (again). I was looking forward to implementing rails. Still, with all the other stuff I'm doing, it would have taken another year Smile
(11-26-2012, 02:36 AM)xcb567 Wrote: [ -> ]Normal rail won't turn towards detector or powered rails:
[Image: Qyx0U.png]
Other than that, good job Smile

thats what i saidTongue they are working on it.
You may want to set rails as transparent (in BlockID.cpp), so that grass doesn't turn to dirt underneath it (or does that happen in vanilla, too? Haven't noticed.
no it doesn't change to dirt in vanilla
Well then, why don't you fix that? You have always wanted to help, now's your chance Smile This should be pathetically easy Wink
here you go Smile
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