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Its a little more complicated than that, mostly because of the Lua interpreter.
http://lua-users.org/wiki/ThreadsTutorial details the issues with having multiple threads for lua. At the moment we use separate lua states for each plugin, so each lua state is restricted to being accessed from one thread at a time. How we handle more than one is the difficulty.
Hey guys, I think one command is missing: //replacenear <size> <fromblock> <toblock>
There are still some commands missing, but we got the most used ones. //replacenear shouldn't be hard to implement.
I implemented //replacenear

Another update: You can now disallow blocks in the configuration. If the player has worldedit.anyblock then he can use all blocks.
How can I return to default brush after "/brush cylinder 2 1 1"?
Do you mean disabling it? I believe it's /none, though I'm not completely sure if that works with brushes.
I think two command is missing:
//fill <block> <radius> [depth]
//fillr <block> <radius>
Worldedit version?

Not all commands are implemented yet. Could you describe what they both do?
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