I'm currently working on the subcommands. I think we can finaly merge the InfoDump branch after that.
Should we maybe rename all the files that have something to do with the playerstate to ps_<Name>.lua? Since we do have an "cmd_" and an "api_" prefix
Dunno. It's not really "they have something to do with playerstate", it's more like "they implement this class" - UndoStack.lua implements cUndoStack, PlayerSelection implements cPlayerSelection... I'd prefer to keep the names.
However, there should probably be a bit of shuffling among the command handlers. It would be nice to have the commands split up into files by their category, and the category should match the category in the original WorldEdit wiki:
http://wiki.sk89q.com/wiki/WorldEdit (Usage section)
Well look at this:[
attachment=472]
I created a craftscript that basicly simulates water in the way that the floody simulator simulates

Exept for a few things like lava colision.
Would be nice if you could add the //brush command... Mainly using that so i have to use bukkit if i want to terraform.
Also called //br btw

I updated the main post. It now has all the current commands. I also added a picture of me getting permission to create this plugin in the first place.