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If you are using Windows XP you have to use 2008. If you have an higher windows version then you could use 2013 if you want. If cmake works (we had/have some problems) then you could also use 2010.
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(01-18-2014, 09:22 PM)STR_Warrior Wrote: If you are using Windows XP you have to use 2008. If you have an higher windows version then you could use 2013 if you want. If cmake works (we had/have some problems) then you could also use 2010.

So only download Visual Studio 2013 Express?
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(01-18-2014, 10:38 PM)daniel0916 Wrote: So only download Visual Studio 2013 Express?

Sure
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I tried VS2010 with CMake, and it also works, and it runs on XP, so whatever you want. There are links for VS2008 and VS2013 (both Express) in the COMPILING file: https://github.com/mc-server/MCServer/bl...MPILING.md

I think you should read the COMPILING file, it will provide you with most answers; if there's a question left unanswered, then it's a good candidate for addition to that file, so keep asking Smile
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Thanks VB 2013 is working perfectly Smile.

Code:
a_Player->SendMessage(a_Item->m_ItemType + "");
Send a empty message.. but how can get the item? So i can check which item it is?

And Visual Studio make after the compiling a error when starting it. But when i start the mcserver_debug.exe in the folder the build work.
Visual Studio says: Can't start the program "C:\Users\Daniel\Documents\GitHub\MCServer\Debug\ALL_BUILD".
The system can't find this file.
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You need to right-click the MCServer project in the Solution Explorer and select Set as startup project; then running from VS will work.

Currently the easiest way to convert from a number to a string is by using the Printf() function:
a_Player->SendMessage(Printf("ItemType: %d", a_Item->m_ItemType));
The first parameter to Printf() is the formatting string; every %-prefixed item will get replaced with the next parameter in queue. The formatting sequences follow the standard C printf() function- %d for signed integer, %u for unsigned integer, %x for hexadecimal, %f for floating point, %s for string. Have a look at the docs here: http://www.cplusplus.com/reference/cstdio/printf/
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(01-19-2014, 04:25 AM)xoft Wrote: You need to right-click the MCServer project in the Solution Explorer and select Set as startup project; then running from VS will work.
I didn't find Set.

(01-19-2014, 04:25 AM)xoft Wrote: Currently the easiest way to convert from a number to a string is by using the Printf() function:
a_Player->SendMessage(Printf("ItemType: %d", a_Item->m_ItemType));
Thanks.

Edit:
How can i get from a player the entity? because i need cEntity.
Code:
a_Player->GetEntityType
Don't work.
Edit2: EntityType can't work.. hmm
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Sorry, I have only VS2008, so can't help you. Perhaps tigerw can.

Any cPlayer object *is* a cEntity, so you can use all the functions in cEntity on those objects. So you can do
a_Player->GetLookVector()
Even if the GetLookVector() is a function in cEntity - the cPlayer inherits them all.
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I saw that i can give a player a poison effect but he don't become damage and the poison don't go away after the time. Is only the hunger effect implemented?
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Non of the effects are actualy working. You can send them to a client so the client thinks an entity has an potion effect, but it doesn't do anything.
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