I tried to create a command but it gave an error. Then, I tried to use the example code in the documentation but it did the same. Here is the code and the error.
function Initialize(Plugin) Plugin:SetName("DerpyPluginThatBlowsPeopleUp") Plugin:SetVersion(9001) cPluginManager.BindCommand("/explode", "derpyplugin.explode", Explode, " ~ Explode a player"); cPluginManager:AddHook(cPluginManager.HOOK_COLLECTING_PICKUP, OnCollectingPickup) LOG("Initialised " .. Plugin:GetName() .. " v." .. Plugin:GetVersion()) return true end function Explode(Split, Player) if (#Split ~= 2) then -- There was more or less than one argument (excluding the "/explode" bit) -- Send the proper usage to the player and exit SendMessage(Player, "Usage: /explode [playername]") return true end -- Create a callback ExplodePlayer with parameter Explodee, which MCS calls for every player on the server local HasExploded = false local ExplodePlayer = function(Explodee) -- If the player we are currently at is the one we specified as the parameter if (Explodee:GetName() == Split[2]) then -- Create an explosion at the same position as they are; see API docs for further details of this function Player:GetWorld():DoExplosionAt(Explodee:GetPosX(), Explodee:GetPosY(), Explodee:GetPosZ(), false, esPlugin) SendMessageSuccess(Player, Split[2] .. " was successfully exploded") HasExploded = true; return true -- Signalize to MCS that we do not need to call this callback for any more players end end -- Tell MCS to loop through all players and call the callback above with the Player object it has found cRoot:Get():FindAndDoWithPlayer(Split[2], ExplodePlayer) if not(HasExploded) then -- We have not broken out so far, therefore, the player must not exist, send failure SendMessageFailure(Player, Split[2] .. " was not found") end return true end function OnCollectingPickup(Player, Pickup) -- Again, see the API docs for parameters of all hooks. In this case, it is a Player and Pickup object if (Player:GetClientHandle():GetPing() > 100) then -- Get ping of player, in milliseconds return true -- Discriminate against high latency - you don't get drops else return false -- You do get the drops! Yay~ end end