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08-29-2016, 10:25 PM
(This post was last modified: 08-29-2016, 10:57 PM by xoft .)
function OnPlayerRightClick(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ)
local world=Player:GetWorld()
world:DoWithBlockEntityAt(BlockX, BlockY, BlockZ,
function (a_BlockEntity)
LOG(a_BlockEntity:GetBlockType())
end
)
LOG("End")
return false
end
(Edited by xoft to add formatting)
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Hello, welcome to the forum.
What exactly is the behavior you see and what is the behavior you were expecting? (In other words, what does "not work" mean?)
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(08-29-2016, 10:56 PM) xoft Wrote: Hello, welcome to the forum.
What exactly is the behavior you see and what is the behavior you were expecting? (In other words, what does "not work" mean?)
Callback is not executed
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08-30-2016, 01:23 AM
(This post was last modified: 08-30-2016, 01:28 AM by DrMasik .)
(08-30-2016, 01:22 AM) as123456 Wrote: (08-29-2016, 10:56 PM) xoft Wrote: Hello, welcome to the forum.
What exactly is the behavior you see and what is the behavior you were expecting? (In other words, what does "not work" mean?)
Callback is not executed
You must register hook before use
cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_RIGHT_CLICK, MyOnPlayerRightClick);
And rename your function OnPlayerRightClick to
My OnPlayerRightClick
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(08-30-2016, 01:23 AM) DrMasik Wrote: (08-30-2016, 01:22 AM) as123456 Wrote: (08-29-2016, 10:56 PM) xoft Wrote: Hello, welcome to the forum.
What exactly is the behavior you see and what is the behavior you were expecting? (In other words, what does "not work" mean?)
Callback is not executed
You must register hook before useI Register!
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(08-30-2016, 01:27 AM) as123456 Wrote: I Register!
Show all your code
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08-30-2016, 01:30 AM
(This post was last modified: 08-30-2016, 01:31 AM by as123456 .)
Code:
PLUGIN = {} -- Reference to own plugin object
CHEST_WIDTH = 9
HANDY_VERSION = 1
function Initialize(Plugin)
PLUGIN = Plugin
PLUGIN:SetName("Reap")
PLUGIN:SetVersion(HANDY_VERSION)
cPluginManager:AddHook(cPluginManager.HOOK_TAKE_DAMAGE, OnTakeDamage);
--cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_RIGHT_CLICKING_ENTITY, OnPlayerRightClickingEntity);
cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_RIGHT_CLICK, OnPlayerRightClick);
-- Registers the commands found in Info.lua
--RegisterPluginInfoCommands()
LOG("Initialized " .. PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion())
return true
end
function OnDisable()
LOG(PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion() .. " is shutting down...")
end
function OnPlayerRightClick(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ)
local world=Player:GetWorld()
world:DoWithBlockEntityAt(BlockX, BlockY, BlockZ,
function (a_BlockEntity)
LOG(a_BlockEntity:GetBlockType())
end
)
LOG("End")
return false
end
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08-30-2016, 01:38 AM
(This post was last modified: 08-30-2016, 01:40 AM by DrMasik .)
(08-30-2016, 01:30 AM) as123456 Wrote: Code:
PLUGIN = {} -- Reference to own plugin object
CHEST_WIDTH = 9
HANDY_VERSION = 1
function Initialize(Plugin)
PLUGIN = Plugin
PLUGIN:SetName("Reap")
PLUGIN:SetVersion(HANDY_VERSION)
cPluginManager:AddHook(cPluginManager.HOOK_TAKE_DAMAGE, OnTakeDamage);
--cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_RIGHT_CLICKING_ENTITY, OnPlayerRightClickingEntity);
cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_RIGHT_CLICK, OnPlayerRightClick);
-- Registers the commands found in Info.lua
--RegisterPluginInfoCommands()
LOG("Initialized " .. PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion())
return true
end
function OnDisable()
LOG(PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion() .. " is shutting down...")
end
function OnPlayerRightClick(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ)
local world=Player:GetWorld()
world:DoWithBlockEntityAt(BlockX, BlockY, BlockZ,
function (a_BlockEntity)
LOG(a_BlockEntity:GetBlockType())
end
)
LOG("End")
return false
end
Replace ":" to "."
cPluginManager
: AddHook(cPluginManager.HOOK_TAKE_DAMAGE, OnTakeDamage); => cPluginManager
. AddHook(cPluginManager.HOOK_TAKE_DAMAGE, OnTakeDamage);
It's not C++
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08-30-2016, 01:41 AM
(This post was last modified: 08-30-2016, 01:42 AM by as123456 .)
(08-30-2016, 01:38 AM) DrMasik Wrote: (08-30-2016, 01:30 AM) as123456 Wrote: Code:
PLUGIN = {} -- Reference to own plugin object
CHEST_WIDTH = 9
HANDY_VERSION = 1
function Initialize(Plugin)
PLUGIN = Plugin
PLUGIN:SetName("Reap")
PLUGIN:SetVersion(HANDY_VERSION)
cPluginManager:AddHook(cPluginManager.HOOK_TAKE_DAMAGE, OnTakeDamage);
--cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_RIGHT_CLICKING_ENTITY, OnPlayerRightClickingEntity);
cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_RIGHT_CLICK, OnPlayerRightClick);
-- Registers the commands found in Info.lua
--RegisterPluginInfoCommands()
LOG("Initialized " .. PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion())
return true
end
function OnDisable()
LOG(PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion() .. " is shutting down...")
end
function OnPlayerRightClick(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ)
local world=Player:GetWorld()
world:DoWithBlockEntityAt(BlockX, BlockY, BlockZ,
function (a_BlockEntity)
LOG(a_BlockEntity:GetBlockType())
end
)
LOG("End")
return false
end
Replace ":" to "."
cPluginManager: AddHook(cPluginManager.HOOK_TAKE_DAMAGE, OnTakeDamage); => cPluginManager. AddHook(cPluginManager.HOOK_TAKE_DAMAGE, OnTakeDamage);
It's not C++
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08-30-2016, 01:43 AM
(This post was last modified: 08-30-2016, 01:44 AM by as123456 .)
Not the reason!
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