callback DoWithBlockEntityAt why not work - as123456 - 08-29-2016
function OnPlayerRightClick(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ)
local world=Player:GetWorld()
world:DoWithBlockEntityAt(BlockX, BlockY, BlockZ,
function (a_BlockEntity)
LOG(a_BlockEntity:GetBlockType())
end
)
LOG("End")
return false
end
(Edited by xoft to add formatting)
RE: callback DoWithBlockEntityAt why not work - xoft - 08-29-2016
Hello, welcome to the forum.
What exactly is the behavior you see and what is the behavior you were expecting? (In other words, what does "not work" mean?)
RE: callback DoWithBlockEntityAt why not work - as123456 - 08-30-2016
(08-29-2016, 10:56 PM)xoft Wrote: Hello, welcome to the forum.
What exactly is the behavior you see and what is the behavior you were expecting? (In other words, what does "not work" mean?)
Callback is not executed
RE: callback DoWithBlockEntityAt why not work - DrMasik - 08-30-2016
(08-30-2016, 01:22 AM)as123456 Wrote: (08-29-2016, 10:56 PM)xoft Wrote: Hello, welcome to the forum.
What exactly is the behavior you see and what is the behavior you were expecting? (In other words, what does "not work" mean?)
Callback is not executed
You must register hook before use
cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_RIGHT_CLICK, MyOnPlayerRightClick);
And rename your function OnPlayerRightClick to MyOnPlayerRightClick
RE: callback DoWithBlockEntityAt why not work - as123456 - 08-30-2016
(08-30-2016, 01:23 AM)DrMasik Wrote: (08-30-2016, 01:22 AM)as123456 Wrote: (08-29-2016, 10:56 PM)xoft Wrote: Hello, welcome to the forum.
What exactly is the behavior you see and what is the behavior you were expecting? (In other words, what does "not work" mean?)
Callback is not executed
You must register hook before use I Register!
RE: callback DoWithBlockEntityAt why not work - DrMasik - 08-30-2016
(08-30-2016, 01:27 AM)as123456 Wrote: I Register!
Show all your code
RE: callback DoWithBlockEntityAt why not work - as123456 - 08-30-2016
Code: PLUGIN = {} -- Reference to own plugin object
CHEST_WIDTH = 9
HANDY_VERSION = 1
function Initialize(Plugin)
PLUGIN = Plugin
PLUGIN:SetName("Reap")
PLUGIN:SetVersion(HANDY_VERSION)
cPluginManager:AddHook(cPluginManager.HOOK_TAKE_DAMAGE, OnTakeDamage);
--cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_RIGHT_CLICKING_ENTITY, OnPlayerRightClickingEntity);
cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_RIGHT_CLICK, OnPlayerRightClick);
-- Registers the commands found in Info.lua
--RegisterPluginInfoCommands()
LOG("Initialized " .. PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion())
return true
end
function OnDisable()
LOG(PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion() .. " is shutting down...")
end
function OnPlayerRightClick(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ)
local world=Player:GetWorld()
world:DoWithBlockEntityAt(BlockX, BlockY, BlockZ,
function (a_BlockEntity)
LOG(a_BlockEntity:GetBlockType())
end
)
LOG("End")
return false
end
RE: callback DoWithBlockEntityAt why not work - DrMasik - 08-30-2016
(08-30-2016, 01:30 AM)as123456 Wrote: Code: PLUGIN = {} -- Reference to own plugin object
CHEST_WIDTH = 9
HANDY_VERSION = 1
function Initialize(Plugin)
PLUGIN = Plugin
PLUGIN:SetName("Reap")
PLUGIN:SetVersion(HANDY_VERSION)
cPluginManager:AddHook(cPluginManager.HOOK_TAKE_DAMAGE, OnTakeDamage);
--cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_RIGHT_CLICKING_ENTITY, OnPlayerRightClickingEntity);
cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_RIGHT_CLICK, OnPlayerRightClick);
-- Registers the commands found in Info.lua
--RegisterPluginInfoCommands()
LOG("Initialized " .. PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion())
return true
end
function OnDisable()
LOG(PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion() .. " is shutting down...")
end
function OnPlayerRightClick(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ)
local world=Player:GetWorld()
world:DoWithBlockEntityAt(BlockX, BlockY, BlockZ,
function (a_BlockEntity)
LOG(a_BlockEntity:GetBlockType())
end
)
LOG("End")
return false
end
Replace ":" to "."
cPluginManager:AddHook(cPluginManager.HOOK_TAKE_DAMAGE, OnTakeDamage); => cPluginManager.AddHook(cPluginManager.HOOK_TAKE_DAMAGE, OnTakeDamage);
It's not C++
RE: callback DoWithBlockEntityAt why not work - as123456 - 08-30-2016
(08-30-2016, 01:38 AM)DrMasik Wrote: (08-30-2016, 01:30 AM)as123456 Wrote: Code: PLUGIN = {} -- Reference to own plugin object
CHEST_WIDTH = 9
HANDY_VERSION = 1
function Initialize(Plugin)
PLUGIN = Plugin
PLUGIN:SetName("Reap")
PLUGIN:SetVersion(HANDY_VERSION)
cPluginManager:AddHook(cPluginManager.HOOK_TAKE_DAMAGE, OnTakeDamage);
--cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_RIGHT_CLICKING_ENTITY, OnPlayerRightClickingEntity);
cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_RIGHT_CLICK, OnPlayerRightClick);
-- Registers the commands found in Info.lua
--RegisterPluginInfoCommands()
LOG("Initialized " .. PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion())
return true
end
function OnDisable()
LOG(PLUGIN:GetName() .. " v" .. PLUGIN:GetVersion() .. " is shutting down...")
end
function OnPlayerRightClick(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ)
local world=Player:GetWorld()
world:DoWithBlockEntityAt(BlockX, BlockY, BlockZ,
function (a_BlockEntity)
LOG(a_BlockEntity:GetBlockType())
end
)
LOG("End")
return false
end
Replace ":" to "."
cPluginManager:AddHook(cPluginManager.HOOK_TAKE_DAMAGE, OnTakeDamage); => cPluginManager.AddHook(cPluginManager.HOOK_TAKE_DAMAGE, OnTakeDamage);
It's not C++
RE: callback DoWithBlockEntityAt why not work - as123456 - 08-30-2016
Not the reason!
|