WorldEdit - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Plugins (https://forum.cuberite.org/forum-1.html) +--- Forum: Plugin Releases (https://forum.cuberite.org/forum-2.html) +--- Thread: WorldEdit (/thread-870.html) |
RE: WorldEdit - NiLSPACE - 11-20-2015 Jazeker, net als FakeTruth (de originele maker van dit project) en Thugie Is it replicable? Thanks to the way the plugin works this shouldn't be possible. RE: WorldEdit - PureTryOut - 11-20-2015 Yes it is replicable, I just did it again, using Cuberite development build and WorldEdit-master. Although it does not seem to have anything to do with the water, but rather the lowest layer. Basically: every block in the lowest layer stays the same (so is ignored by //undo). RE: WorldEdit - NiLSPACE - 11-20-2015 I'll try it out tomorrow. Thanks for the report RE: WorldEdit - NiLSPACE - 11-21-2015 I tried it with the latest version of Cuberite and the latest version of WorldEdit and for me it works perfectly. What Command are you using exactly? Including the parameters. RE: WorldEdit - PureTryOut - 11-21-2015 Just "//set stone" (using a selection of ~1.5m blocks), and "//undo" afterwards. RE: WorldEdit - NiLSPACE - 11-21-2015 It works great for me: RE: WorldEdit - Schwertspize - 11-21-2015 what I have experienced so far. using a too big selection and executing //copy will lead to am empty clipboard executing //cut on a big selection removed the selection but ^^^^^^ lead to an empty clipboard. //undo did NOT work. anyway using too big selection froze the vanilla client multiple times (me and a friend of mine) but was handled correctly by the server RE: WorldEdit - NiLSPACE - 11-21-2015 Could you define big? I tried all your examples on a 174 * 94 * 146 selection with a volume of 2387976 blocks and everything worked perfectly. My copy command worked perfectly. //cut worked perfectly and //undo worked like expected. Also, the client freezes because he receives so many blocks that it has to change. It's not something I can change easily. I'm starting to think the problem is not in the plugin. Perhaps something with the architecture of the processor or the OS. We did once have a problem with ARM processors where the BLOCKFACE in the protocol changed to something else on a ARM processor. I'm using a x64 Windows 8.1 computer. RE: WorldEdit - LogicParrot - 11-22-2015 There used to be a Bukkit WorldEdit extension called SafeEdit. It would update the world a bit by bit in a configurable interval and not all at once. It was great for large updates. I wonder if somthing similar could be done here. RE: WorldEdit - NiLSPACE - 11-22-2015 We could just change the cBlockArea:Write function to split the action up. |