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Sending custom packets - Fake entity - Printable Version

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RE: Sending custom packets - Fake entity - fhntv24 - 05-10-2015

If you are speaking about Minecraft PE , i dont think what that going to work. A lot of stuff is diffrent in PE.

Edit: also , beacos devs are here : is there any anticheat build into MCServer ? I'm not speaking about nofly etc , at least no fall / no swing / multiple block dig / nuke / etc ( MC protocol hacks )


RE: Sending custom packets - Fake entity - LO1ZB - 05-10-2015

I tried to create one, but I cant do it until I understand how OOP with metatables works.


RE: Sending custom packets - Fake entity - fhntv24 - 05-10-2015

Its not real OOP, you can do it in a lot of diffrent ways. You just create function new , that returns new table. Also you can store functions in variables ( varName = function (params) ... ).
Also , official tutorial ( if i didnt forget ... ) : http://www.lua.org/pil/16.html


RE: Sending custom packets - Fake entity - tonibm19 - 05-10-2015

It shouldnt be much different.
See dragonet: https://github.com/DragonetMC/Dragonet
So sad its java


RE: Sending custom packets - Fake entity - fhntv24 - 05-10-2015

Yes but MCPE misses toons of stuff that is PC's MC, isnt it ? (I think its 3 or more versions behind MC)