Sending custom packets - Fake entity - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Plugins (https://forum.cuberite.org/forum-1.html) +--- Forum: Plugin Discussion (https://forum.cuberite.org/forum-8.html) +--- Thread: Sending custom packets - Fake entity (/thread-1935.html) Pages:
1
2
|
RE: Sending custom packets - Fake entity - fhntv24 - 05-10-2015 If you are speaking about Minecraft PE , i dont think what that going to work. A lot of stuff is diffrent in PE. Edit: also , beacos devs are here : is there any anticheat build into MCServer ? I'm not speaking about nofly etc , at least no fall / no swing / multiple block dig / nuke / etc ( MC protocol hacks ) RE: Sending custom packets - Fake entity - LO1ZB - 05-10-2015 I tried to create one, but I cant do it until I understand how OOP with metatables works. RE: Sending custom packets - Fake entity - fhntv24 - 05-10-2015 Its not real OOP, you can do it in a lot of diffrent ways. You just create function new , that returns new table. Also you can store functions in variables ( varName = function (params) ... ). Also , official tutorial ( if i didnt forget ... ) : http://www.lua.org/pil/16.html RE: Sending custom packets - Fake entity - tonibm19 - 05-10-2015 It shouldnt be much different. See dragonet: https://github.com/DragonetMC/Dragonet So sad its java RE: Sending custom packets - Fake entity - fhntv24 - 05-10-2015 Yes but MCPE misses toons of stuff that is PC's MC, isnt it ? (I think its 3 or more versions behind MC) |