Rail placement mechanics - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Cuberite (https://forum.cuberite.org/forum-4.html) +--- Forum: Development (https://forum.cuberite.org/forum-13.html) +--- Thread: Rail placement mechanics (/thread-635.html) Pages:
1
2
|
RE: Rail placement mechanics - xoft - 11-26-2012 Well, that was easy. So why not have a look at all the arrays and fixing them, where needed? I'm pretty sure there's lots of blocks missing from there. RE: Rail placement mechanics - NiLSPACE - 11-26-2012 arrays? or do you mean look for other transparent blocks? RE: Rail placement mechanics - xoft - 11-26-2012 Not only transparent, but also pistonbreakable, one hit diggable, (non-)snowable, ... RE: Rail placement mechanics - NiLSPACE - 11-26-2012 i think i now have all the transparent blocks. i will look in the other things tomarow. BlockID.cpp.patch.txt (Size: 1.5 KB / Downloads: 230) RE: Rail placement mechanics - NiLSPACE - 11-27-2012 (11-26-2012, 06:50 AM)STR_Warrior Wrote: i think i now have all the transparent blocks. i will look in the other things tomarow. i think all the other things are already implented |