Random Chitchat 2012-2016 - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Off Topic (https://forum.cuberite.org/forum-9.html) +--- Forum: Off Topic Discussion (https://forum.cuberite.org/forum-10.html) +--- Thread: Random Chitchat 2012-2016 (/thread-434.html) Pages:
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RE: What we're doing - tigerw - 01-12-2016 (01-12-2016, 06:54 AM)DiamondToaster Wrote:(01-12-2016, 06:12 AM)tonibm19 Wrote: For a plugin I use the AddSpeedY() function and it works (player gets up like a rocket as I want) but then the speed is the same. If a mob hits the player he's punched up a lot, just like if I run my command which uses AddSpeedY(). Generalised comment: the physics system is not great at present. (01-12-2016, 06:43 AM)DiamondToaster Wrote: Wow. Java 9 Snapshot, I'm impressed. Hitting 1000+ FPS vanilla. Damn. They're closing the interpreted/compiled performance gap fast. xoft, ESET writes better software, right? https://code.google.com/p/google-security-research/issues/detail?id=693 RE: What we're doing - xoft - 01-12-2016 Yeah, our software is a bit better, although we did have some of those google-security-research incidents, too. Not that ridiculous, though. I don't think it's the interpreted/compiled gap, it must be new optimizations to the display routines. It also depends very much on the world and direction you're looking. On my old laptop I get like 10 times slowdown when looking forward, compared to looking straight down. And I once wrote a world generator in Cuberite that brought any client to its knees, because the world was unoptimizable. RE: What we're doing - DiamondToaster - 01-13-2016 Any client? Challenge accepted! Something worse than the Far Lands would be interesting to see. RE: What we're doing - Schwertspize - 01-13-2016 @xoft do you know the ~date? AFAIK git has a history and we could download old versions in Vanilla client... RE: What we're doing - xoft - 01-13-2016 The code didn't make it to the repo, quite understandably. It was when I was testing out various terrain height generators and had them output some test values into the world. I managed to make a more-or-less "50% gray" - every other block was set to stone, the rest was air. There were so many polygons that the client cannot fit them into the available memory, let alone render. I suppose modern client could have some optimizations to prevent a crash in this situation, thanks to occlusion culling; for such a case, a similar pattern, but less dense, should still do the trick. It should be rather easy to write such a generator as a plugin, if you really want to test that. RE: What we're doing - xoft - 01-13-2016 Something similar to SethBling's SkyGrid map, just a bit denser. https://www.youtube.com/watch?v=5dhs3ithXDA RE: What we're doing - NiLSPACE - 01-14-2016 Looks like Microsoft just put their Javascript engine online: https://github.com/Microsoft/Chakracore RE: What we're doing - MCFreak999 - 01-14-2016 (01-13-2016, 06:33 AM)DiamondToaster Wrote: Any client? Challenge accepted! Something worse than the Far Lands would be interesting to see. I thought the farlands were pretty kewl, in 1.7 beta. But anyways, your opinion RE: What we're doing - xoft - 01-16-2016 Sister is getting married tomorrow, the frenetic chaos levels are rising... RE: What we're doing - Schwertspize - 01-16-2016 Yesterday, first time ever, I got compilation issues and it seems to be gcc itself. I'm on Ubuntu and using gcc-5.1 (after trying 4.9) On another machine it compiles just normal |