01-09-2016, 08:12 AM
Wooooo! I can't believe that! We went to a competition today and we actually WON! Must be a glitch in the matrix or something similar.
Random Chitchat 2012-2016
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01-09-2016, 08:12 AM
Wooooo! I can't believe that! We went to a competition today and we actually WON! Must be a glitch in the matrix or something similar.
01-09-2016, 08:35 AM
Ooh, congratulations
01-09-2016, 08:39 AM
Awesome! Keep going!
With the consideration that opinions of which system is best are evidently subjective, I find that in such conversations, almost anything can be used as an advantage for the side one supports.
I think it is best to look more at the technical aspects (API implementation, security, hardware interfacing, or something). (01-09-2016, 05:22 AM)tonibm19 Wrote: Why micro? Surely not! (01-09-2016, 08:12 AM)xoft Wrote: Wooooo! I can't believe that! We went to a competition today and we actually WON! Must be a glitch in the matrix or something similar. What, this matrix?
01-10-2016, 07:14 AM
I was working on my PreciousBlocks plugin when I noticed that my server was really slow and my database got really big. Turns out grass is spreading underground:
01-10-2016, 08:46 AM
For those who have too much free time on their hands, here's a few videos and photos from that competition:
https://drive.google.com/folderview?id=0...sp=sharing
01-12-2016, 06:12 AM
For a plugin I use the AddSpeedY() function and it works (player gets up like a rocket as I want) but then the speed is the same. If a mob hits the player he's punched up a lot, just like if I run my command which uses AddSpeedY().
Any way to make it work like gravity so when the player returns on the ground it gets to normal speed? Or do i need an sheduletask or something like that to return speed back to normal.
01-12-2016, 06:25 AM
Oh nice, proper matrices in Cuberite! Had to implement those manually for my failed CatastrophesTornado plugin for some rotations.
01-12-2016, 06:43 AM
(This post was last modified: 01-12-2016, 06:44 AM by DiamondToaster.)
Wow. Java 9 Snapshot, I'm impressed. Hitting 1000+ FPS vanilla.
01-12-2016, 06:54 AM
(01-12-2016, 06:12 AM)tonibm19 Wrote: For a plugin I use the AddSpeedY() function and it works (player gets up like a rocket as I want) but then the speed is the same. If a mob hits the player he's punched up a lot, just like if I run my command which uses AddSpeedY(). I get the same problem with some of my plugins. I just assumed that it was due to my crappy coding. |
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