WorldEdit - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Plugins (https://forum.cuberite.org/forum-1.html) +--- Forum: Plugin Releases (https://forum.cuberite.org/forum-2.html) +--- Thread: WorldEdit (/thread-870.html) |
RE: WorldEdit - NiLSPACE - 01-25-2014 I'm currently working on the subcommands. I think we can finaly merge the InfoDump branch after that. RE: WorldEdit - NiLSPACE - 01-25-2014 Done RE: WorldEdit - louisgg - 02-17-2014 how to dowload RE: WorldEdit - NiLSPACE - 02-17-2014 https://github.com/mc-server/WorldEdit/archive/master.zip RE: WorldEdit - NiLSPACE - 03-01-2014 Should we maybe rename all the files that have something to do with the playerstate to ps_<Name>.lua? Since we do have an "cmd_" and an "api_" prefix RE: WorldEdit - xoft - 03-01-2014 Dunno. It's not really "they have something to do with playerstate", it's more like "they implement this class" - UndoStack.lua implements cUndoStack, PlayerSelection implements cPlayerSelection... I'd prefer to keep the names. However, there should probably be a bit of shuffling among the command handlers. It would be nice to have the commands split up into files by their category, and the category should match the category in the original WorldEdit wiki: http://wiki.sk89q.com/wiki/WorldEdit (Usage section) RE: WorldEdit - LogicParrot - 04-07-2014 Adding the stack command would be awesome. RE: WorldEdit - NiLSPACE - 06-05-2014 Well look at this: I created a craftscript that basicly simulates water in the way that the floody simulator simulates Exept for a few things like lava colision. RE: WorldEdit - AntherusCraft - 07-11-2014 Would be nice if you could add the //brush command... Mainly using that so i have to use bukkit if i want to terraform. Also called //br btw RE: WorldEdit - NiLSPACE - 08-09-2014 I updated the main post. It now has all the current commands. I also added a picture of me getting permission to create this plugin in the first place. |