How to override physics? - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Cuberite (https://forum.cuberite.org/forum-4.html) +--- Forum: Development (https://forum.cuberite.org/forum-13.html) +--- Thread: How to override physics? (/thread-3158.html) |
How to override physics? - TC1061 - 01-13-2018 How to override physics in Cuberite? Is there any hook to do this? For example: Code: IsFallingEnabled=true RE: How to override physics? - xoft - 01-14-2018 There's currently no direct way to override physics, sorry. WHat you could, theoretically, do, is the hard way - intercept the cFallingBlock entity creation, don't let Cuberite create the entity and possibly re-set the block back, if Cuberite / client doesn't do that on its own. As for entities / mobs, there's not much to intercept, really, because we still need proper code refactor for all entities before sticking things out through an API that could potentially become very obsolete soon(ish). |