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WorldEdit - Printable Version

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+--- Thread: WorldEdit (/thread-870.html)

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RE: WorldEdit - NiLSPACE - 01-25-2014

I'm currently working on the subcommands. I think we can finaly merge the InfoDump branch after that.


RE: WorldEdit - NiLSPACE - 01-25-2014

Done Smile


RE: WorldEdit - louisgg - 02-17-2014

how to dowload


RE: WorldEdit - NiLSPACE - 02-17-2014

https://github.com/mc-server/WorldEdit/archive/master.zip


RE: WorldEdit - NiLSPACE - 03-01-2014

Should we maybe rename all the files that have something to do with the playerstate to ps_<Name>.lua? Since we do have an "cmd_" and an "api_" prefix


RE: WorldEdit - xoft - 03-01-2014

Dunno. It's not really "they have something to do with playerstate", it's more like "they implement this class" - UndoStack.lua implements cUndoStack, PlayerSelection implements cPlayerSelection... I'd prefer to keep the names.

However, there should probably be a bit of shuffling among the command handlers. It would be nice to have the commands split up into files by their category, and the category should match the category in the original WorldEdit wiki:
http://wiki.sk89q.com/wiki/WorldEdit (Usage section)


RE: WorldEdit - LogicParrot - 04-07-2014

Adding the stack command would be awesome.


RE: WorldEdit - NiLSPACE - 06-05-2014

Well look at this:    

I created a craftscript that basicly simulates water in the way that the floody simulator simulates Smile Exept for a few things like lava colision.


RE: WorldEdit - AntherusCraft - 07-11-2014

Would be nice if you could add the //brush command... Mainly using that so i have to use bukkit if i want to terraform.
Also called //br btw Smile


RE: WorldEdit - NiLSPACE - 08-09-2014

I updated the main post. It now has all the current commands. I also added a picture of me getting permission to create this plugin in the first place.