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Post Author Forum Replies Views Posted [asc]
    Thread: Make the site and forum SSL
Post: RE: Make the site and forum SSL

Huh... I get VPS from DigitalOcean so dedi IP and stuff. Any reason why this site isn't on a VPS? I pay $5/mo. for a 512MB ram 20GB disk instance I use for 4 low traffic sites.
Stephen304 Discussion 29 21,508 10-25-2013, 08:36 AM
    Thread: SegFault: Build908 from Berboe on Ubuntu13.10x32
Post: RE: SegFault: Build908 from Berboe on Ubuntu13.10x...

xoft Wrote: (10-25-2013, 07:10 AM) -- My Linux VM is refusing to open the coredump, so I guess I won't be able to help at all. Any chance you could run it under GDB and get me a backtrace? (The Live ...
Stephen304 Development 11 10,300 10-25-2013, 07:34 AM
    Thread: SegFault: Build908 from Berboe on Ubuntu13.10x32
Post: RE: SegFault: Build908 from Berboe on Ubuntu13.10x...

bearbin Wrote: (10-24-2013, 04:41 PM) -- The only thing I can think of is if you FTP'd in the wrong mode, but I think that unlikely since it did start running. Must just be incompatible. It definitel...
Stephen304 Development 11 10,300 10-25-2013, 07:01 AM
    Thread: SegFault: Build908 from Berboe on Ubuntu13.10x32
Post: RE: SegFault: Build908 from Berboe on Ubuntu13.10x...

MD5 (/Users/Stephen/Downloads/MCServer (1).tar) = e98965539c31546f4a37170d016ed591 and e98965539c31546f4a37170d016ed591 MCServer.tar All I did was unzip on my computer and send via ftp, then chmod e...
Stephen304 Development 11 10,300 10-24-2013, 07:48 AM
    Thread: SegFault: Build908 from Berboe on Ubuntu13.10x32
Post: RE: SegFault: Build908 from Berboe on Ubuntu13.10x...

Didn't report a bug because I thought maybe I was doing something wrong. Would want to create confusion about that. MC doesn't get a chance to write a log and a crash dump doesn't seem to be made. fil...
Stephen304 Development 11 10,300 10-23-2013, 09:09 PM
    Thread: SegFault: Build908 from Berboe on Ubuntu13.10x32
Post: SegFault: Build908 from Berboe on Ubuntu13.10x32

Literally spun up a fresh VPS instance and thought I might try a linux build. Got #908 from Berboe but it segfaults every time. Here is the complete log since I spun up the instance, since I hardly di...
Stephen304 Development 11 10,300 10-23-2013, 01:48 PM
    Thread: Tasks that are Easy Enough for newcoming programmers
Post: RE: Tasks that are Easy Enough for newcoming progr...

xoft Wrote: (06-22-2013, 04:45 PM) -- I meant, how did you come up with the 1.5 and 0.6 blocks distances for collecting, did you test that on a vanilla server, or is it just a guess? Measuring is al...
Stephen304 Development 55 43,952 06-23-2013, 05:57 AM
    Thread: Tasks that are Easy Enough for newcoming programmers
Post: RE: Tasks that are Easy Enough for newcoming progr...

xoft Wrote: (06-22-2013, 02:10 AM) -- Where did you get those numbers? Are they exact, or are they measured? A simple solution would be to use an aspect ratio on the individual coords, so that the u...
Stephen304 Development 55 43,952 06-22-2013, 07:42 AM
    Thread: Tasks that are Easy Enough for newcoming programmers
Post: RE: Tasks that are Easy Enough for newcoming progr...

FakeTruth Wrote: (06-22-2013, 12:21 AM) -- No, it's because the MCServer physics have no support for half slabs, only full sized blocks -- That would explain the lack of half-coordinates for items. ...
Stephen304 Development 55 43,952 06-22-2013, 12:23 AM
    Thread: Tasks that are Easy Enough for newcoming programmers
Post: RE: Tasks that are Easy Enough for newcoming progr...

xoft Wrote: (06-21-2013, 04:44 PM) -- I think the problem is in a different thing. The Y coords are based at lowest entity points, so the distance from the pickup is measured to the player's feet. It...
Stephen304 Development 55 43,952 06-22-2013, 12:06 AM
    Thread: Tasks that are Easy Enough for newcoming programmers
Post: RE: Tasks that are Easy Enough for newcoming progr...

Well I found the part that checks if blocks are in range to pickup, and I think I fixed the bug where you can pickup blocks 1 block below you (in a 1 block deep trench). It's a really simple fix, and ...
Stephen304 Development 55 43,952 06-21-2013, 07:18 AM
    Thread: Tasks that are Easy Enough for newcoming programmers
Post: RE: Tasks that are Easy Enough for newcoming progr...

Hey, got VC2008 up and working :) I took a bit of time and added the max stack cases for all the blocks that are defined. So far there seem to only be a couple blocks missing from the definitions, s...
Stephen304 Development 55 43,952 06-21-2013, 04:08 AM
    Thread: Compiles but locks up when generating chunks
Post: RE: Compiles but locks up when generating chunks

xoft Wrote: (06-21-2013, 01:21 AM) -- You're losing a lot of valuable stuff in release mode - all the asserts, all the debugging logging, a memory leak finder... The server works, but the problem ...
Stephen304 Development 5 5,706 06-21-2013, 01:23 AM
    Thread: Compiles but locks up when generating chunks
Post: RE: Compiles but locks up when generating chunks

Can't I just not use debug mode then? Everything works fine in release mode. I'll just download it from Dreamspark.
Stephen304 Development 5 5,706 06-21-2013, 01:12 AM
    Thread: Compiles but locks up when generating chunks
Post: Compiles but locks up when generating chunks

I opened up the sln in VC2012 and compiled it. Seemed to be all right but when I join the server, I get something about going over 1GB of ram, it dumps mem, and i always close it before it finishes du...
Stephen304 Development 5 5,706 06-20-2013, 10:36 AM
    Thread: Anyone else have timeouts when joining?
Post: RE: Anyone else have timeouts when joining?

Ah, I see. Here's a paste of the log: http://pastebin.com/eaQEPiSY
Stephen304 Discussion 13 9,747 06-19-2013, 11:56 AM
    Thread: Anyone else have timeouts when joining?
Post: RE: Anyone else have timeouts when joining?

Well whatever it's waiting on the client for, it must have been doing it out of order or unexpectedly. I'll see if I can tell from a packet sniff. If the client is the common factor then the problem m...
Stephen304 Discussion 13 9,747 06-19-2013, 12:33 AM
    Thread: Anyone else have timeouts when joining?
Post: RE: Anyone else have timeouts when joining?

Got rev 1602 and still the same. Works fine until I soft restart with the restart command, then I time out. Does the dump give any indication what the server was waiting for? Some response from the cl...
Stephen304 Discussion 13 9,747 06-18-2013, 07:46 AM
    Thread: Anyone else have timeouts when joining?
Post: RE: Anyone else have timeouts when joining?

It's revision 1598 I'm 99% sure. Couldn't find an actual rev # but theres one zip of it in my downloads and the zip says 1598.
Stephen304 Discussion 13 9,747 06-18-2013, 04:02 AM
    Thread: Anyone else have timeouts when joining?
Post: RE: Anyone else have timeouts when joining?

I made 2 dumps. The first one is with nobody on or anything: http://www.mediafire.com/?ldruq0z8qa68g16 The second is during the 25 second timeout period while I was joining, so if that helps to see w...
Stephen304 Discussion 13 9,747 06-18-2013, 03:25 AM