Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Get light from chunk
Post: RE: Get light from chunk

It's not a big deal : - BlockDataReader is proposing a pure virtual read(Chunk&, BlockId) method, that is implemented by BlockTypeReader, BlockMetaReader, BlockLightReader, BlockDayLightReader.... wha...
mgueydan Development 5 5,003 09-11-2013, 02:02 AM
    Thread: Get light from chunk
Post: RE: Get light from chunk

I see what you mean, In order to achieve your proposal, and as I'm not a fan of copy-paste, I propose a refactoring of this part of cChunk (and cChunkMap in fact) that would use polymorphism to in...
mgueydan Development 5 5,003 09-11-2013, 01:08 AM
    Thread: Get light from chunk
Post: Get light from chunk

Hello, I searched how to get chunk enlightenment in order to make mobs spawn right, but founded it nowhere. Even Sugarcane and Pumpkins seems not to need light to grow. As you mentioned earl...
mgueydan Development 5 5,003 09-08-2013, 09:08 PM
    Thread: Mobs Spawn (and probably despawn and Tick)
Post: RE: Mobs Spawn (and probably despawn and Tick)

The pull request is done. I'm hoping for advices now. Diving into it again made me see some changes to do. I made some and "TODO"-flaged the others.
mgueydan Development 25 17,336 09-08-2013, 12:15 PM
    Thread: Moving physics from Tick to HandlePhysics
Post: RE: Moving physics from Tick to HandlePhysics

tigerw Wrote: (08-30-2013, 07:58 PM) -- Bonjour! -- Hey hello, are you French ?
mgueydan Development 22 15,518 09-08-2013, 08:38 AM
    Thread: Mobs Spawn (and probably despawn and Tick)
Post: RE: Mobs Spawn (and probably despawn and Tick)

Wow guys you did a lot of work during those 2 month. Congratulations. I just found some comment inside my code, that made me smile : //MG TODO : see if the eMobType type can be pushed inside cMonste...
mgueydan Development 25 17,336 09-08-2013, 04:50 AM
    Thread: Mobs Spawn (and probably despawn and Tick)
Post: RE: Mobs Spawn (and probably despawn and Tick)

I'm doing this this week-end
mgueydan Development 25 17,336 09-07-2013, 09:53 PM
    Thread: Developing on Linux
Post: RE: Developing on Linux

Hello, >Have any of you developed for this project using Eclipse for C++, for instance? Not a good experience of CDT, but i heared it evolved alot. I've done some minor work two month ago, on ...
mgueydan Development 5 5,448 09-07-2013, 09:52 PM
    Thread: Mobs Spawn (and probably despawn and Tick)
Post: RE: Mobs Spawn (and probably despawn and Tick)

Git is good. Good call !
mgueydan Development 25 17,336 08-01-2013, 09:05 PM
    Thread: Get rid of config files from git repo?
Post: RE: Get rid of config files from git repo?

Not sure about the used ones. Maybe it worth a renaming as "settings.ini.sample" ? I wonder what will happen to the guy that is, for the first time, pulling the whole thing and not able to make it w...
mgueydan Development 5 5,589 08-01-2013, 09:04 PM
    Thread: Mobs Spawn (and probably despawn and Tick)
Post: RE: Mobs Spawn (and probably despawn and Tick)

Sorry for the silence. Another project is comming in front-line (with release date on the 31 August) I shouldn't have underestimate the first correction time. What's sure, is that I WILL do tese corr...
mgueydan Development 25 17,336 08-01-2013, 08:21 PM
    Thread: Mobs Spawn (and probably despawn and Tick)
Post: RE: Mobs Spawn (and probably despawn and Tick)

xoft Wrote: (07-19-2013, 05:42 AM) -- I'm assuming it's quite huge. Just don't over-do it :) -- You're right. I wasn't able to find "baby steps". Plus the patch is not perfectly clean it include t...
mgueydan Development 25 17,336 07-19-2013, 08:05 AM
    Thread: Mobs Spawn (and probably despawn and Tick)
Post: RE: Mobs Spawn (and probably despawn and Tick)

Sorry guys. There is still alot of work to do on this subject, and I may will, but as I do not intend to go inside a tunnel thing, it post a patch right now. As the version is stable. Major issu...
mgueydan Development 25 17,336 07-19-2013, 04:06 AM
    Thread: Mobs Spawn (and probably despawn and Tick)
Post: RE: Mobs Spawn (and probably despawn and Tick)

Thanks
mgueydan Development 25 17,336 07-11-2013, 09:06 PM
    Thread: Mobs Spawn (and probably despawn and Tick)
Post: RE: Mobs Spawn (and probably despawn and Tick)

xoft Wrote: (07-11-2013, 12:12 AM) -- How did you move the mob ticking into cWorld? The mobs are owned by the chunk that they belong to, I have rewritten it to be so for various reasons, so ticking t...
mgueydan Development 25 17,336 07-11-2013, 02:06 AM
    Thread: Mobs Spawn (and probably despawn and Tick)
Post: RE: Mobs Spawn (and probably despawn and Tick)

Plus the Monster::tick algorithm make all squids keep "jumping", because it defines "going in the wall" as going below Chunk::HeightMap. And HeightMap defines height as the first non-air cube.
mgueydan Development 25 17,336 07-11-2013, 12:41 AM
    Thread: Mobs Spawn (and probably despawn and Tick)
Post: RE: Mobs Spawn (and probably despawn and Tick)

This is almost done (still have to settle the Random business, that didn't convinced me + finalize my style-checks, as you guys seems to be careful on spaces and case). For now, I got problems with t...
mgueydan Development 25 17,336 07-10-2013, 11:04 PM
    Thread: Mobs Spawn (and probably despawn and Tick)
Post: RE: Mobs Spawn (and probably despawn and Tick)

Hello. As mobs are suppose to spawn on Opaque block (i.e. non-transparent), I figured out that water was not inside g_BlockTransparent. For now I hacked this with something like : Code: -- if (...
mgueydan Development 25 17,336 07-09-2013, 11:13 PM
    Thread: Mobs Spawn (and probably despawn and Tick)
Post: Mobs Spawn (and probably despawn and Tick)

Hello, Despite the default of communication on my side on the subject, I wanted you to know I'm still implementing the Mob Spawn. It went far from starting point, as I had some trouble finding...
mgueydan Development 25 17,336 07-08-2013, 08:27 PM
    Thread: Great job guys !!
Post: RE: Great job guys !!

Being more and more specific. I read that : - mobs spawn close to players - mobs far from players doesn't move - mobs really far from player have chance to despawn - mobs really really far from...
mgueydan Development 20 17,634 07-04-2013, 06:09 PM