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Thread: Why do we need 3 Vector3 types?
Post: RE: Why do we need 3 Vector3 types?
xoft Wrote: (06-11-2015, 12:13 AM)
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It's not only about writing the bindings, it's about maintaining them afterwards as well. It's much better to have automated bindings generated than having to up... |
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Shadowraix |
Development
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25 |
16,982 |
06-11-2015, 10:17 AM |
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Thread: CompactBuilders and guide tips
Post: RE: CompactBuilders and guide tips
xoft Wrote: (06-10-2015, 09:59 PM)
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As for debugging, are you using any IDE? I'm personally using ZeroBrane Studio and I have to say it is a lifesaver. Not only is it a nice Lua editor, we also man... |
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Shadowraix |
Plugin Discussion
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8 |
7,040 |
06-10-2015, 10:54 PM |
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Thread: Why do we need 3 Vector3 types?
Post: RE: Why do we need 3 Vector3 types?
xoft Wrote: (06-10-2015, 10:11 PM)
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Most of the Lua API is generated automatically from the C++ header files, so it's generated to match the vector type used. If we decided to merge the vector clas... |
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Shadowraix |
Development
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25 |
16,982 |
06-10-2015, 10:43 PM |
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Thread: Why do we need 3 Vector3 types?
Post: RE: Why do we need 3 Vector3 types?
xoft Wrote: (06-10-2015, 09:36 PM)
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The three types are used in the C++ code, and it would be quite difficult to merge them on the Lua side, simply because any exported function that takes or retur... |
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Shadowraix |
Development
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25 |
16,982 |
06-10-2015, 10:06 PM |
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Thread: Why do we need 3 Vector3 types?
Post: Why do we need 3 Vector3 types?
Firstly, I am only speaking from a Lua developer point of view. I don't know if there's any technical limitations to what is being suggested in the rest of this post.
So, 3 Vector3 types are expose... |
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Shadowraix |
Development
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25 |
16,982 |
06-10-2015, 09:06 PM |
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Thread: Information on MCServer
Post: RE: Information on MCServer
What's the current status on the IP stuff? I haven't emailed the host in a while and would like to give him an update on things. |
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Shadowraix |
Discussion
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65 |
49,202 |
06-07-2015, 10:02 AM |
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Thread: Cuberite Name Change Implementation Plan
Post: RE: Cuberite Name Change Implementation Plan
NiLSPACE Wrote: (06-06-2015, 09:32 PM)
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I dissagree, but whatever :|
If we're gonna change design, then how about these:
[spoiler=Pictures]
http://mods.mybb.com/uploads/previews/34144-14022... |
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Shadowraix |
Discussion
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22 |
18,499 |
06-07-2015, 09:57 AM |
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Thread: Name Change Poll - 2nd Stage
Post: RE: Name Change Poll - 2nd Stage
Looks like Cuberite is the winner. |
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Shadowraix |
Discussion
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45 |
29,716 |
06-06-2015, 01:43 PM |
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Thread: Name Change Poll - 2nd Stage
Post: RE: Name Change Poll - 2nd Stage
tigerw Wrote: (06-04-2015, 06:12 AM)
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I don't want the name to change :(
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Hi Sean!
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Majority won on the last poll. :c Sowwy. Best bet now is to choose the best sounding name to you.
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Shadowraix |
Discussion
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45 |
29,716 |
06-04-2015, 08:37 AM |
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Thread: Name Change Poll - 2nd Stage
Post: RE: Name Change Poll - 2nd Stage
xoft Wrote: (06-02-2015, 02:10 AM)
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Some LoL players or whatever that is, twitch account and some printing product (Oce is / was a printer manufacturer)
http://www.lolking.net/summoner/br/6541135
h... |
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Shadowraix |
Discussion
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45 |
29,716 |
06-02-2015, 04:35 AM |
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Thread: Name Change Poll - 2nd Stage
Post: RE: Name Change Poll - 2nd Stage
This may be a stupid sounding name suggestion, but I came up with it after some thinking and decided to share it as I think it doesn't sound too bad.
The name: Ocelight
Oce - Ocelot as Ocelots c... |
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Shadowraix |
Discussion
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45 |
29,716 |
06-01-2015, 08:11 PM |
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Thread: MCServer Name Change Poll
Post: RE: MCServer Name Change Poll
ThuGie Wrote: (05-28-2015, 09:24 AM)
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Why are there these days so many threads about name changing ?
I don't care about it anyway.. but these threads are kinda starting to become a bother..
1 s... |
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Shadowraix |
Discussion
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4 |
5,009 |
05-28-2015, 10:42 AM |
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Thread: Arguments against the name change.
Post: RE: Arguments against the name change.
I am all for a name change, but I don't agree with Cuberite.
It's mostly just personal preference, but it doesn't sound right to me. When I think of Cuberite, I don't think of Minecraft but of some n... |
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Shadowraix |
Discussion
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5 |
4,608 |
05-25-2015, 03:58 AM |
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Thread: PathFinder status
Post: RE: PathFinder status
Safwat Wrote: (05-24-2015, 01:35 AM)
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Jammet: I'll check it out.
I am currently trying to implement bounding boxes, and I am getting the impression that the physics engine always assumes the mob... |
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Shadowraix |
Development
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225 |
175,945 |
05-24-2015, 02:41 AM |
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Thread: Permission Inheritance
Post: RE: Permission Inheritance
xoft Wrote: (05-18-2015, 06:25 AM)
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That's not a good idea, because of the multi-word commands based on a single word. Let's consider the Gallery plugin: it has a "/gallery claim" command and "/gal... |
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Shadowraix |
Development
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6 |
6,654 |
05-18-2015, 07:10 AM |
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Thread: Permission Inheritance
Post: Permission Inheritance
Let's say you are using info.lua to setup your permission system.
When you have the permission for a subcommand, you can only use that subcommand. Fairly reasonable.
Although, I think that if yo... |
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Shadowraix |
Development
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6 |
6,654 |
05-18-2015, 04:26 AM |
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Thread: Thunder
Post: RE: Thunder
xoft Wrote: (05-13-2015, 07:32 AM)
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The problem is that the PlayerObj is invalid, but not nil, so accessing it will hard-crash the server. The underlying C++ cPlayer object is gone, but the Lua obj... |
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Shadowraix |
Development
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10 |
8,722 |
05-13-2015, 07:35 AM |
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Thread: Another plugin language - beacos LUA is hard for some ppl
Post: RE: Another plugin language - beacos LUA is hard f...
jan64 Wrote: (05-13-2015, 05:49 AM)
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Imo, hackers using xray on survival servers to gain unfair advantage are a big downside to other players, too.
Of course, it should be changeable in the confi... |
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Shadowraix |
Plugin Discussion
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24 |
19,408 |
05-13-2015, 07:31 AM |
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Thread: Thunder
Post: RE: Thunder
xoft Wrote: (05-13-2015, 06:40 AM)
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Due to multithreading it cannot be so simple - the "player disconnecting" will be processed by a different thread running in parallel to your plugin, so the Play... |
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Shadowraix |
Development
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10 |
8,722 |
05-13-2015, 07:14 AM |
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Thread: Thunder
Post: RE: Thunder
These kind of issues where a player disconnecting causing issues is confusing to me. In the environment I worked in we usually had methods that would search for a player so something like
Code:
--... |
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Shadowraix |
Development
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10 |
8,722 |
05-13-2015, 06:28 AM |