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Thread: Random Chitchat 2012-2016
Post: RE: What we're doing
STR_Warrior Wrote: (10-24-2012, 06:12 AM)
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vines should be able to be placed on all (Cube) blocks. a torch can't be placed on every cube block.
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I agree with you up to a point, but it is not po... |
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funmaker |
Off Topic Discussion
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4,863 |
3,710,333 |
10-24-2012, 08:07 AM |
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Thread: Random Chitchat 2012-2016
Post: RE: What we're doing
xoft Wrote: (10-23-2012, 05:40 AM)
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funmaker Wrote: (10-23-2012, 05:13 AM)
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bool g_BlockIsSolid[256];
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Sounds reasonable.
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Done!
Additionally I have used Torch's code to modify Ladder's beh... |
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funmaker |
Off Topic Discussion
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4,863 |
3,710,333 |
10-24-2012, 03:17 AM |
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Thread: Tasks that are Easy Enough for newcoming programmers
Post: RE: Tasks that are Easy Enough for newcoming progr...
xoft Wrote: (10-23-2012, 04:07 AM)
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In BlockID.h / .cpp, there are various arrays that can be used to determine whether a block has a specific property; I think nonsolidness is one of them. This mi... |
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funmaker |
Development
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55 |
43,646 |
10-23-2012, 05:13 AM |
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Thread: Tasks that are Easy Enough for newcoming programmers
Post: RE: Tasks that are Easy Enough for newcoming progr...
xoft Wrote: (07-02-2012, 04:29 AM)
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- vine decay - vines should disappear when their supporting block is destroyed. Similar code is already used for destroying cacti and ladders in cChunk::CheckBlo... |
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funmaker |
Development
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55 |
43,646 |
10-23-2012, 03:43 AM |
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Thread: Snow regeneration
Post: RE: Snow regeneration
It don't really like how it looks with snow lowered around flowers. I think that removing is a better solution. |
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funmaker |
Development
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13 |
9,741 |
10-23-2012, 01:49 AM |
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Thread: Snow regeneration
Post: RE: Snow regeneration
Is it possible to send flower block as snow block to a client? if so, maybe we should do this when the snow level is over 4. |
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funmaker |
Development
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13 |
9,741 |
10-22-2012, 11:11 PM |