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    Thread: Random Chitchat 2012-2016
Post: RE: What we're doing

STR_Warrior Wrote: (10-24-2012, 06:12 AM) -- vines should be able to be placed on all (Cube) blocks. a torch can't be placed on every cube block. -- I agree with you up to a point, but it is not po...
funmaker Off Topic Discussion 4,863 3,710,333 10-24-2012, 08:07 AM
    Thread: Random Chitchat 2012-2016
Post: RE: What we're doing

xoft Wrote: (10-23-2012, 05:40 AM) -- funmaker Wrote: (10-23-2012, 05:13 AM) -- bool g_BlockIsSolid[256]; -- Sounds reasonable. -- Done! Additionally I have used Torch's code to modify Ladder's beh...
funmaker Off Topic Discussion 4,863 3,710,333 10-24-2012, 03:17 AM
    Thread: Tasks that are Easy Enough for newcoming programmers
Post: RE: Tasks that are Easy Enough for newcoming progr...

xoft Wrote: (10-23-2012, 04:07 AM) -- In BlockID.h / .cpp, there are various arrays that can be used to determine whether a block has a specific property; I think nonsolidness is one of them. This mi...
funmaker Development 55 43,646 10-23-2012, 05:13 AM
    Thread: Tasks that are Easy Enough for newcoming programmers
Post: RE: Tasks that are Easy Enough for newcoming progr...

xoft Wrote: (07-02-2012, 04:29 AM) -- - vine decay - vines should disappear when their supporting block is destroyed. Similar code is already used for destroying cacti and ladders in cChunk::CheckBlo...
funmaker Development 55 43,646 10-23-2012, 03:43 AM
    Thread: Snow regeneration
Post: RE: Snow regeneration

It don't really like how it looks with snow lowered around flowers. I think that removing is a better solution.
funmaker Development 13 9,741 10-23-2012, 01:49 AM
    Thread: Snow regeneration
Post: RE: Snow regeneration

Is it possible to send flower block as snow block to a client? if so, maybe we should do this when the snow level is over 4.
funmaker Development 13 9,741 10-22-2012, 11:11 PM