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    Thread: Random Chitchat 2012-2016
Post: RE: What we're doing

xoft Wrote: (10-24-2012, 11:16 PM) -- There is code inside cSlotAreaCraftingGrid that should toss all items on the crafting grid when the player closes the window. Doesn't it work? -- I'm not sure (i...
Sebi Off Topic Discussion 4,863 3,713,401 10-24-2012, 11:31 PM
    Thread: Random Chitchat 2012-2016
Post: RE: What we're doing

I haven't said a word for quite bit of time but I've been working with funmaker and Luksor recently, now I've committed something. Please nag me if I've done something wrong, it's my first commit :v ...
Sebi Off Topic Discussion 4,863 3,713,401 10-24-2012, 10:55 PM
    Thread: MCServer Development Discussion
Post: RE: MCServer Development Discussion

rs2k Wrote: (11-10-2011, 10:07 AM) -- D: No internet for more than a few hours? I'd die! -- Internet at school keeps me alive. ;)
Sebi Development 82 75,276 11-10-2011, 10:55 PM
    Thread: MCServer Development Discussion
Post: RE: MCServer Development Discussion

I am working on pickup physics in water and water-with-lava interaction. I will do some other stuff (block placement rules) but I will have my internet cut off today so I won't be able to commit for ...
Sebi Development 82 75,276 11-10-2011, 06:12 AM
    Thread: MCServer Development Discussion
Post: RE: MCServer Development Discussion

Code: -- if ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_OFF ) { //I don't think notch knows on from off. >.> -- You've got E_BLOCK_REDSTONE_TORCH_OFF set to 76 which is ...
Sebi Development 82 75,276 11-08-2011, 08:09 AM
    Thread: MCServer Development Discussion
Post: RE: MCServer Development Discussion

Ahh, my bad, those coords are for the block that is being clicked, not where new one should be placed :V I just wonder why would it work when I was testing it. DIFF (http://dl.dropbox.com/u/10530011/p...
Sebi Development 82 75,276 11-08-2011, 06:40 AM
    Thread: MCServer Development Discussion
Post: RE: MCServer Development Discussion

rs2k Wrote: (11-08-2011, 05:55 AM) -- Where's the error at? UI don't see any sort of rounding in cPacket_BlockPlace. It just reads the packet and puts the information it into a variable as far as I c...
Sebi Development 82 75,276 11-08-2011, 06:03 AM
    Thread: MCServer Development Discussion
Post: RE: MCServer Development Discussion

cClientHandle: I added an if on line 644, it seems to create some issues, sometimes you can't place blocks, it turns out that packet contains wrong position! (negative rounding error) D:
Sebi Development 82 75,276 11-08-2011, 05:29 AM
    Thread: MCServer Development Discussion
Post: RE: MCServer Development Discussion

I've been looking into mobs' code. Code: -- cMonster::SpawnOn( cClientHandle* a_Target ) -- Is this function supposed to run when a player sees a mob? (it does) It has Code: -- Chunk->Broadcast( Sp...
Sebi Development 82 75,276 11-08-2011, 04:51 AM
    Thread: MCServer Development Discussion
Post: RE: MCServer Development Discussion

I've rewritten pistons so that now they doesn't push blocks like redstone, they are breaking them and creating drops and also they have "strenth" (block limit) so you might want to merge it somehow. A...
Sebi Development 82 75,276 11-07-2011, 11:32 PM
  Bug Thread: MCServer Development Discussion
Post: RE: MCServer Development Discussion

I've been messing with the server a bit and I implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc. Here's the diff file. (http:...
Sebi Development 82 75,276 11-06-2011, 12:34 PM
    Thread: MCServer Development Discussion
Post: RE: MCServer Development Discussion

Notch's thoughts: *I'm running out of block ids!* *Idea! Let's use negative ids!* :V Also, in cPlayer.cpp (and also somewhere in monster file) at line 265 you have Code: -- char block = GetWorld(...
Sebi Development 82 75,276 11-06-2011, 08:12 AM
    Thread: MCServer Development Discussion
Post: RE: MCServer Development Discussion

Thanks, it worked. I noticed cWorld::GetBlock and cWorld::GetBlockMeta both return char, wouldn't unsigned char be more suitable?
Sebi Development 82 75,276 11-06-2011, 06:45 AM
    Thread: MCServer Development Discussion
Post: RE: MCServer Development Discussion

Hi! I tried to compile the server with Visual C++ 2010 Express. First of all, it thrown an error about missing 'afxres.h' but when I replaced it with 'windows.h' then the compilation went fine. Afte...
Sebi Development 82 75,276 11-06-2011, 05:28 AM