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Thread: Random Chitchat 2012-2016
Post: RE: What we're doing
xoft Wrote: (10-24-2012, 11:16 PM)
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There is code inside cSlotAreaCraftingGrid that should toss all items on the crafting grid when the player closes the window. Doesn't it work?
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I'm not sure (i... |
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Sebi |
Off Topic Discussion
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4,863 |
3,713,401 |
10-24-2012, 11:31 PM |
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Thread: Random Chitchat 2012-2016
Post: RE: What we're doing
I haven't said a word for quite bit of time but I've been working with funmaker and Luksor recently, now I've committed something. Please nag me if I've done something wrong, it's my first commit :v
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Sebi |
Off Topic Discussion
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4,863 |
3,713,401 |
10-24-2012, 10:55 PM |
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Thread: MCServer Development Discussion
Post: RE: MCServer Development Discussion
rs2k Wrote: (11-10-2011, 10:07 AM)
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D: No internet for more than a few hours? I'd die!
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Internet at school keeps me alive. ;) |
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Sebi |
Development
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82 |
75,276 |
11-10-2011, 10:55 PM |
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Thread: MCServer Development Discussion
Post: RE: MCServer Development Discussion
I am working on pickup physics in water and water-with-lava interaction. I will do some other stuff (block placement rules) but I will have my internet cut off today so I won't be able to commit for ... |
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Sebi |
Development
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82 |
75,276 |
11-10-2011, 06:12 AM |
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Thread: MCServer Development Discussion
Post: RE: MCServer Development Discussion
Code:
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if ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_OFF ) { //I don't think notch knows on from off. >.>
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You've got E_BLOCK_REDSTONE_TORCH_OFF set to 76 which is ... |
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Sebi |
Development
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82 |
75,276 |
11-08-2011, 08:09 AM |
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Thread: MCServer Development Discussion
Post: RE: MCServer Development Discussion
Ahh, my bad, those coords are for the block that is being clicked, not where new one should be placed :V
I just wonder why would it work when I was testing it.
DIFF (http://dl.dropbox.com/u/10530011/p... |
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Sebi |
Development
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82 |
75,276 |
11-08-2011, 06:40 AM |
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Thread: MCServer Development Discussion
Post: RE: MCServer Development Discussion
rs2k Wrote: (11-08-2011, 05:55 AM)
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Where's the error at? UI don't see any sort of rounding in cPacket_BlockPlace. It just reads the packet and puts the information it into a variable as far as I c... |
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Sebi |
Development
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82 |
75,276 |
11-08-2011, 06:03 AM |
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Thread: MCServer Development Discussion
Post: RE: MCServer Development Discussion
cClientHandle:
I added an if on line 644, it seems to create some issues, sometimes you can't place blocks, it turns out that packet contains wrong position! (negative rounding error) D: |
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Sebi |
Development
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82 |
75,276 |
11-08-2011, 05:29 AM |
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Thread: MCServer Development Discussion
Post: RE: MCServer Development Discussion
I've been looking into mobs' code.
Code:
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cMonster::SpawnOn( cClientHandle* a_Target )
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Is this function supposed to run when a player sees a mob? (it does)
It has
Code:
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Chunk->Broadcast( Sp... |
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Sebi |
Development
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82 |
75,276 |
11-08-2011, 04:51 AM |
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Thread: MCServer Development Discussion
Post: RE: MCServer Development Discussion
I've rewritten pistons so that now they doesn't push blocks like redstone, they are breaking them and creating drops and also they have "strenth" (block limit) so you might want to merge it somehow. A... |
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Sebi |
Development
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82 |
75,276 |
11-07-2011, 11:32 PM |
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Thread: MCServer Development Discussion
Post: RE: MCServer Development Discussion
I've been messing with the server a bit and I implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.
Here's the diff file. (http:... |
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Sebi |
Development
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82 |
75,276 |
11-06-2011, 12:34 PM |
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Thread: MCServer Development Discussion
Post: RE: MCServer Development Discussion
Notch's thoughts: *I'm running out of block ids!* *Idea! Let's use negative ids!* :V
Also, in cPlayer.cpp (and also somewhere in monster file) at line 265 you have
Code:
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char block = GetWorld(... |
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Sebi |
Development
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82 |
75,276 |
11-06-2011, 08:12 AM |
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Thread: MCServer Development Discussion
Post: RE: MCServer Development Discussion
Thanks, it worked.
I noticed cWorld::GetBlock and cWorld::GetBlockMeta both return char, wouldn't unsigned char be more suitable? |
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Sebi |
Development
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82 |
75,276 |
11-06-2011, 06:45 AM |
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Thread: MCServer Development Discussion
Post: RE: MCServer Development Discussion
Hi! I tried to compile the server with Visual C++ 2010 Express. First of all, it thrown an error about missing 'afxres.h' but when I replaced it with 'windows.h' then the compilation went fine.
Afte... |
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Sebi |
Development
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82 |
75,276 |
11-06-2011, 05:28 AM |