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		 (12-07-2013, 06:11 PM)Taugeshtu Wrote:  I think it might benefit from some low-freq low-amp waveform for "shifting" lines up and down. 
Already there. The lines have a 30-block frequency 2-block amplitude noise added to them. It just cannot be seen in this image because of the viewport, and the overall jaggedness of the terrain height.
  (12-07-2013, 06:18 PM)bearbin Wrote:  Also xoft, eset makes branded square paper??? Eset doesn't make it, they just buy it for their employees for note-taking    
	
	
	
		
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		12-15-2013, 09:13 PM 
(This post was last modified: 12-15-2013, 09:18 PM by NiLSPACE.)
		
	 
		I always love it when something like this generates: ![[Image: 5Nigj.jpg]](http://puu.sh/5Nigj.jpg)  
 
Also maybe we should change the  Code: DistortedHeightmapFrequencyXDistortedHeightmapFrequencyY
 DistortedHeightmapFrequencyZ
 defaults from 10 to 15. The terrain doesn't change allot but we have a big performance increase.
	 
	
	
	
		
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		Oh common just look at this   
	
	
	
		
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		12-23-2013, 07:03 PM 
(This post was last modified: 12-24-2013, 02:50 AM by NiLSPACE.)
		
	 
		Does the "TwoLevel" biome generator also generate rivers? I haven't found any yet or should I look better?
	 
	
	
	
		
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		It doesn't, yet, it's only experimental at this stage. I'll be tweaking it some more later on (hopefully when I finish the Gallery plugin). It might also get renamed to "ThreeLevel"    
	
	
	
		
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		12-28-2013, 08:34 PM 
(This post was last modified: 12-28-2013, 08:35 PM by NiLSPACE.)
		
	 
		I was just exploring the world when I suddenly saw a huge shadow: http://puu.sh/61aCT.jpg
http://puu.sh/61aF3.jpg 
	
	
	
		
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		I think the ConstantBiome generator is broken. It keeps generating an ocean for me. It doesn't matter if I change it to Forest or Hell.
	 
	
	
	
		
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		Weird, there's nothing in that generator that could break   
	
	
	
		
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		Yea. Or I'm doing something wrong. This is my world.ini:  Code: [Storage]Schema=Default
 
 [Plants]
 IsSugarcaneBonemealable=0
 MaxSugarcaneHeight=3
 MaxCactusHeight=4
 IsCarrotsBonemealable=1
 IsCropsBonemealable=1
 IsGrassBonemealable=1
 IsSaplingBonemealable=1
 IsMelonStemBonemealable=1
 IsMelonBonemealable=0
 IsPotatoesBonemealable=1
 IsPumpkinStemBonemealable=1
 IsPumpkinBonemealable=0
 IsCactusBonemealable=0
 
 [PVP]
 Enabled=1
 
 [Physics]
 WaterSimulator=Vaporize
 LavaSimulator=Floody
 DeepSnow=1
 SandInstantFall=0
 ShouldLavaSpawnFire=1
 
 [GameMode]
 GameMode=1
 
 [Generator]
 BiomeGen=Constant
 ConstantBiome=Nether
 HeightGen=Flat
 CompositionGen=Nether
 FlatHeight=128
 Structures=Ravines,WormNestCaves
 Finishers=LavaSprings,BottomLava,PreSimulator
 BottomLavaLevel=30
 Generator=Composable
 LavaLakesProbability=10
 WaterLakesProbability=25
 BiomalSeaLevel=62
 BiomeGenCacheSize=0
 HeightGenCacheSize=64
 NetherThreshold=0
 CompositionGenCacheSize=64
 
 [LavaSimulator]
 Falloff=1
 MaxHeight=6
 TickDelay=30
 NumNeighborsForSource=-1
 
 [LavaSprings]
 HeightDistribution=0, 0; 10, 5; 11, 45; 48, 2; 64, 1; 255, 0
 Chance=9
 HeightDistribution=0, 0; 10, 5; 11, 45; 48, 2; 64, 1; 255, 0
 Chance=9
 
 [General]
 Dimension=-1
 
 [FireSimulator]
 BurnStepTimeFuel=500
 BurnStepTimeNonfuel=100
 Flammability=50
 ReplaceFuelChance=50000
 
 [LavaSprings]
 HeightDistribution=0, 0; 10, 10; 11, 75; 16, 83; 20, 83; 24, 78; 32, 62; 40, 40; 44, 15; 48, 7; 56, 2; 64, 1; 255, 0
 Chance=24
 
 [SpawnProtect]
 ProtectRadius=10
 Enable=1
 
 [WorldLimit]
 LimitRadius=0
 
 [Difficulty]
 WorldDifficulty=2
 
 [Monsters]
 Types=zombiepigman, Ghast, magmacube
 AnimalsOn=0
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