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(12-07-2013, 06:11 PM)Taugeshtu Wrote: I think it might benefit from some low-freq low-amp waveform for "shifting" lines up and down.
Already there. The lines have a 30-block frequency 2-block amplitude noise added to them. It just cannot be seen in this image because of the viewport, and the overall jaggedness of the terrain height.
(12-07-2013, 06:18 PM)bearbin Wrote: Also xoft, eset makes branded square paper??? Eset doesn't make it, they just buy it for their employees for note-taking
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12-15-2013, 09:13 PM
(This post was last modified: 12-15-2013, 09:18 PM by NiLSPACE.)
I always love it when something like this generates:
Also maybe we should change the Code: DistortedHeightmapFrequencyX
DistortedHeightmapFrequencyY
DistortedHeightmapFrequencyZ
defaults from 10 to 15. The terrain doesn't change allot but we have a big performance increase.
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Oh common just look at this
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12-23-2013, 07:03 PM
(This post was last modified: 12-24-2013, 02:50 AM by NiLSPACE.)
Does the "TwoLevel" biome generator also generate rivers? I haven't found any yet or should I look better?
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It doesn't, yet, it's only experimental at this stage. I'll be tweaking it some more later on (hopefully when I finish the Gallery plugin). It might also get renamed to "ThreeLevel"
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12-28-2013, 08:34 PM
(This post was last modified: 12-28-2013, 08:35 PM by NiLSPACE.)
I was just exploring the world when I suddenly saw a huge shadow:
http://puu.sh/61aCT.jpg
http://puu.sh/61aF3.jpg
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I think the ConstantBiome generator is broken. It keeps generating an ocean for me. It doesn't matter if I change it to Forest or Hell.
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Weird, there's nothing in that generator that could break
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Yea. Or I'm doing something wrong. This is my world.ini: Code: [Storage]
Schema=Default
[Plants]
IsSugarcaneBonemealable=0
MaxSugarcaneHeight=3
MaxCactusHeight=4
IsCarrotsBonemealable=1
IsCropsBonemealable=1
IsGrassBonemealable=1
IsSaplingBonemealable=1
IsMelonStemBonemealable=1
IsMelonBonemealable=0
IsPotatoesBonemealable=1
IsPumpkinStemBonemealable=1
IsPumpkinBonemealable=0
IsCactusBonemealable=0
[PVP]
Enabled=1
[Physics]
WaterSimulator=Vaporize
LavaSimulator=Floody
DeepSnow=1
SandInstantFall=0
ShouldLavaSpawnFire=1
[GameMode]
GameMode=1
[Generator]
BiomeGen=Constant
ConstantBiome=Nether
HeightGen=Flat
CompositionGen=Nether
FlatHeight=128
Structures=Ravines,WormNestCaves
Finishers=LavaSprings,BottomLava,PreSimulator
BottomLavaLevel=30
Generator=Composable
LavaLakesProbability=10
WaterLakesProbability=25
BiomalSeaLevel=62
BiomeGenCacheSize=0
HeightGenCacheSize=64
NetherThreshold=0
CompositionGenCacheSize=64
[LavaSimulator]
Falloff=1
MaxHeight=6
TickDelay=30
NumNeighborsForSource=-1
[LavaSprings]
HeightDistribution=0, 0; 10, 5; 11, 45; 48, 2; 64, 1; 255, 0
Chance=9
HeightDistribution=0, 0; 10, 5; 11, 45; 48, 2; 64, 1; 255, 0
Chance=9
[General]
Dimension=-1
[FireSimulator]
BurnStepTimeFuel=500
BurnStepTimeNonfuel=100
Flammability=50
ReplaceFuelChance=50000
[LavaSprings]
HeightDistribution=0, 0; 10, 10; 11, 75; 16, 83; 20, 83; 24, 78; 32, 62; 40, 40; 44, 15; 48, 7; 56, 2; 64, 1; 255, 0
Chance=24
[SpawnProtect]
ProtectRadius=10
Enable=1
[WorldLimit]
LimitRadius=0
[Difficulty]
WorldDifficulty=2
[Monsters]
Types=zombiepigman, Ghast, magmacube
AnimalsOn=0
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