The Gallery server
#51
Holy crap that's some horrible uptime.

It's like it's down one second in every 10 seconds xD
Reply
Thanks given by:
#52
Still better than sony's malware. http://en.m.wikipedia.org/wiki/Sony_BMG_...it_scandal
Reply
Thanks given by:
#53
There are people trying to connect with 1.7.6+ clients. That won't work, the protocol is not implemented yet.

Protocol versions added to the front page.
Reply
Thanks given by:
#54
Updated to support the 1.7.6 - 1.7.9 protocol. However, it seems flaky, sometimes it won't let you join, with a failure in the client.
Reply
Thanks given by:
#55
Based on some creations by STR_Warrior, I have created a new gallery. It's not exactly intended for a generator, it's more of a fun little project, we'll see how it turns out.

The gallery is called Cube. The point is to create a 16x16x16 cube with "connectors" at predefined places (face centers), and then connect those cubes together in a new plugin. These cubes can contain anything, I've started a few cubes that should create a bit of a maze, but everything's possible. Have you seen the movie, Cube? You can make your own cube now Smile

There's a MasterCube at the very first area, it has the shape and the connectors, so that you can fork the area and use it as the basis for your own cube. Note that you don't need to use all 6 connectors, and if you use the top or bottom one, note that the generator can rotate the cubes, so it needs to fit in all rotations.

To get started, use "/gal visit Cube" to teleport to the gallery and look around. Then go to the MasterCube by using "/gal visit Cube 0", then fork it: "/gal fork"

Here's a little screenshot of the current Cubes:
[Image: cubes.jpg]
Reply
Thanks given by:
#56
The Cube project seems to have caught on. There are 40 cubes already, within a single day!
[Image: cubes2.jpg]
[Image: cubes3.jpg]
Reply
Thanks given by:
#57
du you restart the server or is it chrashed?
Reply
Thanks given by:
#58
The server just crashed, I suspect it ran out of RAM. Restarting now, but it will take some time.
Reply
Thanks given by:
#59
Today we found is difficult for a RasPi to support 6 players loading chunks Wink
Reply
Thanks given by:
#60
Woudn't the RAM be better with the 'chunkysparsing' branch being merged?
Reply
Thanks given by:




Users browsing this thread: 23 Guest(s)