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most minecraft-like terrain world.ini
#1
who knows what the best world.ini is to get the most minecraft-like terrain.
i think this one:
Quote:[Generator]
BiomeGen=DistortedVoronoi
DistortedVoronoiCellSize=128
DistortedVoronoiBiomes=Plains,Forest,Extremehills,Desert,Ocean,Jungle,Taiga
BiomeGenCacheSize=64
HeightGen=Biomal
CompositionGen=Biomal
Structures=Ravines,Wormnestcaves,Orenest,Trees
Finishers=SprinkleFoliage,Snow,Ice,Lilypads,BottomLava
HeightGenCacheSize=64
BiomalSeaLevel=62
BottomLavaLevel=10
but maybe someone else doesn't agree.
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#2
got a new favorite:
Quote:[Generator]
BiomeGen=MultiStepMap
BiomeGenCacheSize=64
HeightGen=Biomal
HeightGenCacheSize=64
CompositionGen=Biomal
BiomalSeaLevel=62
Structures=Ravines,WormNestCaves,OreNests,Trees
Finishers=SprinkleFoliage,Ice,Snow,Lilypads,BottomLava,DeadBushes,PreSimulator
BottomLavaLevel=10
MultiStepMapOceanCellSize=384
MultiStepMapMushroomIslandSize=128
MultiStepMapRiverCellSize=384
MultiStepMapRiverWidth=0.125000
MultiStepMapLandBiomeSize=1024
Generator=Composable

if you use that with this seed and spawn coordinates:
Quote:[SpawnPosition]
X=-171.000000
Y=256.000000
Z=-9.000000

[Seed]
Seed=1254834407
then you spawn in a river that intersects another river 2 times Smile
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#3
Hey, thanks for sharing these! I am still new to MC-Server and am immediately turned off by how un-vanilla-Minecraft-like it is.

At the same time, I recognize it is a tremendous undertaking, and that it takes both the core developers, and the small community rallying around it, to make something viable. Thank you for something as basic as sharing a config to get the block-generation a little bit closer to stock. :-)
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#4
Now you hurt me. The land generator is something that I was so proud to have made really worth looking at, and you tell me it's a turnoff Sad
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#5
i have a new favorite:
Code:
[SpawnPosition] X=-46.000000 Y=94.000000 Z=-94.000000 [Seed] Seed=520682579 [Generator] Structures=Ravines,WormNestCaves,OreNests,Trees Finishers=SprinkleFoliage,Ice,Snow,Lilypads,BottomLava,DeadBushes,WaterSprings,LavaSprings,PreSimulator BiomeGen=Constant ConstantBiome=Forest BiomeGenCacheSize=64 HeightGen=Noise3D HeightGenCacheSize=64 CompositionGen=Noise3D BottomLavaLevel=10 Generator=composable LavaLakesProbability=10 MineShaftsGridSize=96 MineShaftsMaxSystemSize=128 MineShaftsChanceCorridor=600 MineShaftsChanceCrossing=200 MineShaftsChanceStaircase=200 Noise3DSeaLevel=62 Noise3DHeightAmplification=0.000000 Noise3DMidPoint=75.000000 Noise3DFrequencyX=10.000000 Noise3DFrequencyY=10.000000 Noise3DFrequencyZ=10.000000 Noise3DAirThreshold=0.500000 WaterLakesProbability=25
You spawn on a floating island that is connected with the "main" land with a one block wide line of grass.    
if you go to X:286 Y:62 Z:46 you find a massive overhang with a lava spring.    
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#6
Very good settings, but, are there biomes? For now I only found forest and extreme hills.
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#7
Change the BiomeGen to MultiStepMap, then you'll have all the supported biomes (but sometimes with wrong composition - such as deserts have grass etc.)
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#8
Update:
Code:
[Storage] Schema=Default [Plants] IsSugarcaneBonemealable=0 MaxSugarcaneHeight=3 MaxCactusHeight=3 IsCarrotsBonemealable=1 IsCropsBonemealable=1 IsGrassBonemealable=1 IsSaplingBonemealable=1 IsMelonStemBonemealable=1 IsMelonBonemealable=0 IsPotatoesBonemealable=1 IsPumpkinStemBonemealable=1 IsPumpkinBonemealable=0 IsCactusBonemealable=0 [PVP] Enabled=1 [Physics] WaterSimulator=Floody LavaSimulator=Floody DeepSnow=1 SandInstantFall=0 ShouldLavaSpawnFire=1 [GameMode] GameMode=1 [Generator] ;BiomeGen=MultiStepMap BiomeGenCacheSize=64 HeightGenCacheSize=64 DistortedHeightmapSeaLevel=62 DistortedHeightmapFrequencyX=15.000000 DistortedHeightmapFrequencyY=15.000000 DistortedHeightmapFrequencyZ=15.000000 MultiStepMapOceanCellSize=384 MultiStepMapMushroomIslandSize=64 MultiStepMapRiverCellSize=384 MultiStepMapRiverWidth=0.125000 MultiStepMapLandBiomeSize=1024 CompositionGenCacheSize=64 BiomeGen=TwoLevel HeightGen=DistortedHeightmap CompositionGen=DistortedHeightmap Structures=Ravines,WormNestCaves,OreNests,Trees,MineShafts Finishers=SprinkleFoliage,Ice,Snow,Lilypads,DeadBushes,WaterSprings,LavaSprings,PreSimulator,BottemLava Generator=Composable MineShaftsGridSize=960 MineShaftsMaxSystemSize=1280 MineShaftsChanceCorridor=6000 MineShaftsChanceCrossing=2000 MineShaftsChanceStaircase=2000 LavaLakesProbability=10 WaterLakesProbability=25 BiomalSeaLevel=62 [WaterSimulator] Falloff=1 MaxHeight=7 TickDelay=5 NumNeighborsForSource=2 [LavaSimulator] Falloff=2 MaxHeight=6 TickDelay=30 NumNeighborsForSource=-1 [General] Dimension=0 [FireSimulator] BurnStepTimeFuel=500 BurnStepTimeNonfuel=100 Flammability=50 ReplaceFuelChance=50000 [WaterSprings] HeightDistribution=0, 0; 10, 10; 11, 75; 16, 83; 20, 83; 24, 78; 32, 62; 40, 40; 44, 15; 48, 7; 56, 2; 64, 1; 255, 0 Chance=24 [LavaSprings] HeightDistribution=0, 0; 10, 5; 11, 45; 48, 2; 64, 1; 255, 0 Chance=9 [Monsters] Types=bat, cavespider, chicken, cow, creeper, enderman, horse, mooshroom, ocelot, pig, sheep, silverfish, skeleton, slime, spider, squid, wolf, zombie AnimalsOn=0 [Seed] Seed=156377571 [SpawnPosition] X=432.000000 Y=69.600000 Z=96.000000
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#9
STR, did you find some more awesome settings? We will maybe generate a MCS-generated survival world for the server, and your world configs dont seem to work. And we dont find any trees.
If posible give us a world.ini with villages and submarine bases.
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#10
The defaults have been added with the portals PR, try generating a new world and have a look.
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