Random Chitchat 2012-2016
is there a way to let the server save the worlds each few minutes?
got a patch for the " [date] Spawning player "(player)" on client "(otherplayer)"@ (IP)"


Attached Files
.txt   ClientHandle.cpp.patch.txt (Size: 435 bytes / Downloads: 200)
Thanks given by:
can you commit this patch? its a bit frustrating to keep having that message when someone joins.
Thanks given by:
M'kay, rev 1047
Thanks given by:
thank youBig Grin
Thanks given by:
I'm running last tests on Trady main functionality.
Right now it seems to be bug-free Smile Sell, buy operations, all possible fractional trade halted operations informators, cash machine checks and stuff, all works with coiny, et cetera...
It only lacks web-adnim for settings, settings storage and check for shops to be undamaged on loading.

I don't know what should I do in case of damage being detected, though... Create shop anyway - it'll break with attempt to trade with it. Flush data - it'll break shops in case world was temporally disabled... Ideas? Healp?
Thanks given by:
Ohkey, now making Trady becomes really boring Smile I don't even know if anyone will use itBig Grin
I'm working on making shops and cash machines to be destroyed if their chests or signs were destroyed by owner...
Thanks given by:
is it my computer or is https://code.google.com/p/mc-server/source/list not working?
Thanks given by:
doesn't work for me either
Thanks given by:
weird becouse https://code.google.com/p/mc-server/ does work :O
Thanks given by:
it works againBig Grin
i found out that the pumpkin pie crafting didn't work so i fixed it and i forgot the (mossy)cobblestone walls


Attached Files
.txt   crafting.txt (Size: 14.62 KB / Downloads: 320)
Thanks given by:




Users browsing this thread: 137 Guest(s)