I hate family reunions . Especially when cousins' kids are involved
I'd be so much happier at home making the simulators work
I'd be so much happier at home making the simulators work
Random Chitchat 2012-2016
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I hate family reunions . Especially when cousins' kids are involved
I'd be so much happier at home making the simulators work
11-18-2012, 09:58 PM
the default structures are: Trees,MarbleCaves,OreNests
should they not be Ravines,Wormnestcaves,OreNests,Trees?
11-18-2012, 10:26 PM
You're probably right. Those make up a much better default.
Adjusted in rev 1055.
And I just got hit by the "BytesToEndOfBuffer" assert. Something's really wrong with my ByteBuffer code, and I don't know what Let's hope rev 1057 fixed the problems. There were several off-by-one errors in cByteBuffer, I fixed them. I also added an aggressive validity checking in debug mode - the cByteBuffer validity is checked both before and after each operation.
11-21-2012, 07:35 AM
Quote:R1059you forgot to add that in the help command
11-23-2012, 12:29 AM
I find it weird that on *some* systems programs would die if an invalid socket was passed in to FD_ISSET, while on others it would simply ignore that socket. That was probably the cause for FS #272, hopefully fixed in rev 1061.
11-23-2012, 06:38 AM
could you change:
LOG("WARNING: cTracer: Start and end in same block"); to LOGD("WARNING: cTracer: Start and end in same block"); in tracker.cpp ?
I'm not sure this needs logging at all. FakeTruth? It's your code, after all
I now officially declare that I hate the cByteBuffer class. It has been riddled with so many difficult-to-debug errors, god knows how many more are awaiting us, and it's all just for a negligible tiny little bit of performance gain. Yuck! Next time I try to optimize something, please slap me and tell me to check the profiler first
11-23-2012, 07:20 AM
*slab* check the profiler first
11-24-2012, 08:00 PM
There seems to be a problem with drops that have ItemType higher than 127. MCServer sends "-1" as an pickup ItemType therefore crashing the client. It think it only happens with pickups spawned by breaking blocks in survival (for example Sandstone Stairs).
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